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This demo uses compute shader capabilities to generate skinned animated models

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EvergineTeam/GPUSkinningDemo

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GPUSkinningDemo

This demo uses the new Wave Engine 3.1 compute shader capabilities to generate skinned animated models in a impressive performance boost.

alt Screenshot

Original model available in Microsoft 3D Viewer

Build and Test

Required Visual Studio 16.8 with .NET5 support

Special Keys

  • W,S,D,A: Camera movement.
  • Right Click + Mouse: Camera look.
  • Space: Cycle model animations.
  • H: Show / Hide hierarchy information.

Powered by WaveEngine 3.1

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