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1.1.0

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@Hertzole Hertzole released this 05 Apr 22:30
· 100 commits to master since this release

Added

  • Added support for disabling stack trace collection, both globally and per object
  • Added scriptable pool, along with scriptable game object pool
  • Added Invoke() to ScriptableEvent to easily invoke from Unity events
  • Added SetEqualityCheck and ClearOnStart properties to scriptable list
  • Added custom property drawers in 2022.2+ for scriptable types
  • Added AddRange, Exists, Find, InsertRange, and RemoveRange to scriptable list
  • Added general OnChange event to scriptable list and scriptable dictionary
  • Added scriptable values and events for all common Unity types
  • Added asset references for all available types

Changed

  • Obsoleted ResetValues, it's now separated into two methods; OnStart for when the game starts and ClearSubscribers for clearing event subscribers

Fixed

  • Fixed scriptable value listener editors not working as intended
  • Fixed several issues with checking previous values
  • Fixed values not being removed properly on dictionaries in editors
  • Fixed non-serializable types breaking editors
  • Fixed warnings on Unity 2022.2