Releases
v1.1.0
Added
Added support for disabling stack trace collection, both globally and per object
Added scriptable pool, along with scriptable game object pool
Added Invoke()
to ScriptableEvent to easily invoke from Unity events
Added SetEqualityCheck
and ClearOnStart
properties to scriptable list
Added custom property drawers in 2022.2+ for scriptable types
Added AddRange
, Exists
, Find
, InsertRange
, and RemoveRange
to scriptable list
Added general OnChange
event to scriptable list and scriptable dictionary
Added scriptable values and events for all common Unity types
Added asset references for all available types
Changed
Obsoleted ResetValues, it's now separated into two methods; OnStart
for when the game starts and ClearSubscribers
for clearing event subscribers
Fixed
Fixed scriptable value listener editors not working as intended
Fixed several issues with checking previous values
Fixed values not being removed properly on dictionaries in editors
Fixed non-serializable types breaking editors
Fixed warnings on Unity 2022.2
You can’t perform that action at this time.