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πŸš€ Genetic algorithm simulation which optimizes ship's movement to navigate through environment. Visualized in Ruby2D.

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IndieCoderMM/space-odyssey

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πŸ“— Table of Contents

πŸš€ Space Odyssey

This project is a simple implementation of genetic algorithm, simulated using Ruby2D graphic library.

Every ship has sensors to detect the surrounding and a randomized neural network. Network controls the ship's movement based on the sensor's reading. Each generation is generated from best performers of the previous generation.

demo_simulation

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🎯 Features

  • Collision detection
  • Ray casting for sensors
  • Neural network layers
  • Network visualizer
  • Generation system

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πŸ’» Getting Started

To get a local copy up and running, follow these steps.

Prerequisites

In order to run this project you need Ruby installed on your machine.

Setup

Clone this repository to your desired folder:

  cd my-project
  git clone git@github.com:IndieCoderMM/space-odyssey.git .

Installation

Install this project with:

  bundle install

Usage

To run the simulation, execute the following command:

  ruby main.rb

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πŸ‘¨β€πŸš€ Author

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πŸ”­ Future Features

  • Improve algorithm
  • Add shooting mechanic
  • Optimize code

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🀝 Contributing

Contributions, issues, and feature requests are welcome!

Feel free to check the issues page.

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πŸ’– Show your support

If you like this project, please consider giving it a ⭐.

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πŸ’Ž Resources

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πŸ“œ License

This project is MIT licensed.

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πŸš€ Genetic algorithm simulation which optimizes ship's movement to navigate through environment. Visualized in Ruby2D.

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