Network Transform using Snapshot Interpolation and other techniques to best sync position and rotation over the network.
use package manager to get versions easily, or replace #v6.0.0
with the tag, branch or full hash of the commit.
IMPORTANT: update v6.0.0
with latest version on release page
"com.james-frowen.position-sync": "https://github.com/James-Frowen/NetworkPositionSync.git?path=/Assets/NetworkPositionSync#v6.0.0",
Download the UnityPackage or source code from Release page.
- Add
SyncPositionSystem
to your NetworkManager or same GameObject asNetworkServer
andNetworkClient
- Add
SyncPositionBehaviour
to your GameObjects - Check inspector settings to make sure they make sense for your setup
Please report any bugs or issues Here
- Easy to use
- Smoothly sync movement
- Low bandwidth
- Low latency
- Low Cpu usage