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Repeating Textures, new UV Tools and UV options #2427
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Hi, just wanted to say that I hope this gets merged sooner or later, since it's exactly what I need to properly use blockbench and not having to fiddle with other programs (mainly blender), which makes things complex, time consuming and overall, not fun. Everything works exactly the way I need, minus repeating textures. This deals with the issue, and so I'm grateful you took the time to deal with it. I'll be checking this out from time to time. Thanks! |
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# Conflicts: # lang/zh.json # package-lock.json
…abled zoom out limit
The UV Overlay is now renamed to UV Show All, as now it's only function is to show the UV from all objects. (it was its only function before, but it was confusing to use, so I made it more clear what it does). The other UV options are shown normally when clicking with the Right Mouse Button in the UVEditor. The settings option regarding the UV Mode is now an Enum, to properly represent what's happening # Conflicts: # lang/vi.json # lang/zh.json # lang/zh_tw.json
# Conflicts: # lang/vi.json # lang/zh.json # lang/zh_tw.json
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Texture
Added an option for Repeating Textures.
Option available in the Texture Properties:
Option Off (original behavior):
Option On (new behavior):
This closes [suggestion] support repeating textures #1391
(It's not yet possible to paint the repeating regions in the mesh itself. The brush won't paint anything unless using the brush in a "valid" region of the mesh, where it's not repeating any segment of the texture)
UV
New tool to toggle 'Snap UV to Image Bounds'
New tool to 'Unwrap Mesh Faces', without creating a texture
Removal of the Zoom Out limit in the UV panel
UV Overlay rework
"New" tool to toggle UV visibility in Paint Mode
Questions
End
I'm sorry if there's too much change in one PR. This is my first time contributing so I don't know what's the right call. I'm just proposing to change some things that I thought could be better.
That's it, tell me what you think :)