- Simple: Voyager is made to be easily used by both beginner and advanced scripters.
- Flexible: Voyager is very modular allowing it to fit many use cases.
- Pre-request data validation: Voyager comes with built in validation methods that automatically validate data to help you catch errors before they reach the proxy.
- Get Voyager off the creator marketplace.
- Open the toolbox and drag the Voyager into your project.
- Move Voyager into ServerScriptService or ServerStorage.
- Enable "Allow HTTP Requests" in Game Settings > Security.
- Go to the releases page and download the latest version of Voyager.
- Drag the model file into your project.
- Move Voyager into ServerScriptService or ServerStorage.
- Enable "Allow HTTP Requests" in Game Settings > Security.
- Go to Voyager's wally page and copy the install string found underneath the metadata section.
- Open your wally.toml file and under [server-dependencies] paste the string you got from the previous step.
- Open your preferred cli and run
wally install
in your projects directory. - Enable "Allow HTTP Requests" in Game Settings > Security.
local voyager = require(path_here.voyager)
local webhook = voyager.Webhook.new("webhookId", "webhookToken")
webhook:SendMessage("Hello, world!")
Learn how to use Voyager here!
Huge thanks to @lewisakura for creating and hosting the proxy used in this library. Without them this project wouldn't have been possible. Support them here!