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TONEMAP IS EXTREMLY RECOMMENDED TO USE!
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HG SHADOW IS EXTREMELY RECOMMEND TO USE!
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THIS SHADER IS NOT MADE BY A PROFESSIONAL BUT A SELF TAUGHT PERSON
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ERRORS MAY OCCUR, IF YOU FIND ANY PLEASE LET ME KNOW
- MikuMikuDance - 926ver (x64)
- MikuMikuEffect - 037ver (x64)
- Direct3D 9 With Shader Model 3.0 (ps_3_0)
- Vanilla MMD Features.
- Shader Styles.
- ToneMap & Controller.
- Alpha Mask.
- Alpha Color Channel.
- Transparency Mask.
- Normal Map.
- Specular Map.
- Anisotropic / Specular Lighting.
- Environment Maps.
- Refraction.
- Different Type of RimLights.
- HeightMap / Parallax.
- Subsurfacetoon.
- Image Based Lighting / IBL.
- Vertex Color.
- Ambient Occlussion.
- Blending Modes.
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You are free to use it in any kind or type of models.
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You can Modify the Shader.
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You can Distribute the shader with your models.
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You can Distribute modified version of the shader.
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You cannot use it for commercial use.
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You cannot Redistribute the original shader. (Intact shader)
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You cannot claim it as yours.
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And lastly Please give proper credit or at least type name the shader in the credits.
- Mixing of shaders by Joshua
- General Guide / Help: Ben Cloward
- Base shader by BeanManP
- ToneMap by Skyth / Joshua
- Normal Map by LessThanEqual
- SpecularMap by Joshua
- RimLight by Joshua
- Fresnel by Joshua
- Alpha Channel Options by KH40 / Joshua
- HgShadow by 針金P
- Blend Options Support by Joshua
- Anisotropic by Farfarer / Infu_D / Joshua
- HeightMap by FlyingSpirits / Rui
- IBL by Infu_D / Joshua
- SubSurfaceToon by Infu_D / Joshua
- Transparency Mask by Joshua
- Alpha Mask by Joshua
- Eye Mask by Joshua
- Infu_D: For features supports, guides, advice and general assistance.
- Tuni-Kun, KH40 & FlyingSpirits: as i've learned through their shaders, work and advice.