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Beta 1.15

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@HumanGamer HumanGamer released this 19 Apr 00:00
· 376 commits to master since this release

OpenMBU Beta 1.15

Summary

This release has many additions, fixes, and changes. It is one of our biggest releases so far!
You should expect a drastic performance increase with this version. In some cases up to a 10x increase!

Changes/Additions

  • Implemented Interior Testing
  • Spawn quickly in multiplayer if there is only the host
  • The glow/bloom effect now matches the Xbox 360 version exactly
  • Some partial support for DirectX9 Fixed Function
  • Render code cleanup
  • Startpad ring now looks the same as Xbox 360
  • Some rendering optimizations
  • Future support for GGConnect if we ever need it
  • New UI for mouse support (you can switch to the Xbox 360 one in the options)
  • You can now right click to go back in menus
  • Partial support for MBG Mines for future use
  • Added option to set preview camera in the editor
  • Custom level support for SinglePlayer
  • -editor command line argument to use the editor
  • Added plate_1_small material for ease of level building with the plate texture
  • Started working on Leaderboards (not functional yet)
  • Reverse engineered more engine functions
  • SinglePlayer GemHunt (from MBO)
  • Chat in Multiplayer (from MBO)
  • Added euler rotation to editor
  • Levels are now identified by GUIDs to help with leaderboards support
  • New score format due to GUIDs
  • Scores should automatically convert to the new format, if any of them fail, they will be backed up to an old_scores.cs file
  • Added VSync option

Bug Fixes

  • Fixed lots of console errors
  • Fixed graphics bugging out when changing resolution
  • Fixes for Gui Editor
  • Fixed checkpoint flickering
  • Fixed massive bottleneck with rendering, expect drastically increased framerates
  • Fixed being unable to instantly use multiple powerups