Beta 1.15
Pre-release
Pre-release
OpenMBU Beta 1.15
Summary
This release has many additions, fixes, and changes. It is one of our biggest releases so far!
You should expect a drastic performance increase with this version. In some cases up to a 10x increase!
Changes/Additions
- Implemented Interior Testing
- Spawn quickly in multiplayer if there is only the host
- The glow/bloom effect now matches the Xbox 360 version exactly
- Some partial support for DirectX9 Fixed Function
- Render code cleanup
- Startpad ring now looks the same as Xbox 360
- Some rendering optimizations
- Future support for GGConnect if we ever need it
- New UI for mouse support (you can switch to the Xbox 360 one in the options)
- You can now right click to go back in menus
- Partial support for MBG Mines for future use
- Added option to set preview camera in the editor
- Custom level support for SinglePlayer
-editor
command line argument to use the editor- Added plate_1_small material for ease of level building with the plate texture
- Started working on Leaderboards (not functional yet)
- Reverse engineered more engine functions
- SinglePlayer GemHunt (from MBO)
- Chat in Multiplayer (from MBO)
- Added euler rotation to editor
- Levels are now identified by GUIDs to help with leaderboards support
- New score format due to GUIDs
- Scores should automatically convert to the new format, if any of them fail, they will be backed up to an
old_scores.cs
file - Added VSync option
Bug Fixes
- Fixed lots of console errors
- Fixed graphics bugging out when changing resolution
- Fixes for Gui Editor
- Fixed checkpoint flickering
- Fixed massive bottleneck with rendering, expect drastically increased framerates
- Fixed being unable to instantly use multiple powerups