Releases: MEEPofFaith/additional-logistics
Releases · MEEPofFaith/additional-logistics
Payload Rail Graphics Tweaks
Yoink Hydroconveyor
- Moved hydroconveyor from Meepscellanious Concepts to here.
- Can be placed on deep liquids.
- Movement speed is between normal and titanium conveyor speed.
Major Content Update
- Mod renamed to "Additional Logistics"
- Payload Rail - Carries payloads over other blocks. Has a short range.
- Smart Router/Smart Duct Router - Similar to duct router, however the filter for each side can be set individually.
- Item-Liquid Junction - Junction for a conveyor and a pipe crossing each other.
- Smart Power Node/Smart Beam Node - Beam color is randomized using the power graph ID as the seed.
- Power Analyzer - Displays status of power grid. Can be opened for more details.
Small Stuff
- Updated b146
- Updated open beam insulator sprite
- Removed phase costs from payload junction and reinforced payload junction
- Payload routers once moved back to after payload junction
- Removed reinforced conveyor sprite overrides
- Was integrated into vanilla
- Ukrainian translation by @xstabux
Don't put payload routers after payload junctions
The junctions cost phase.
I am stupid
How did I forget to put duct junction and liquid unloaders into the tech trees.
The Junction Update™ (Cursed Madness)
- Added junctions to things that shouldn't have junctions
- Duct junction
- Payload junction
- Reinforced payload junction
Junction.Madness.mp4
"I was too preoccupied with the fact that I could that I ignored the answer when I stopped and thought if I should."
...wait that's not how that goes.
Initial Release (Allow for downloading from the mod browser)
- Adds new transport blocks:
- Liquid overflow/underflow/unloader
- They do exactly as they say
- Available on Serpulo and Erekir
- Beam diode
- Balances power like battery diodes on Serpulo
- Only on Erekir
- Liquid overflow/underflow/unloader