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🏷️ Display Name Tags

Replace your players' boring old name tags with customizable ones based on text displays! (Thanks to EntityLib!)

Configuration

Currently, you can customize default name tags and create grouped name tags.

You can also choose if players get to see their own name tags (Disabled by default).

API

Designed primarily for developers, the NameTags api gives you lightweight yet powerful control over how the plugin operates.

You can override default behaviours using the setDefaultProvider method, and the NameTagEntityCreateEvent to hook into a tag's creation. You can add your own features using the Trait api.

public void onEnable() {
    NameTags nameTags = NameTags.getInstance();
    
    // Override the default "base" settings of a tag.
    nameTags.getEntityManager()
        .setDefaultProvider((entity, meta) -> {
            meta.setText(Component.text(entity.getName()));
            /* ... */
        });
}

Here is an example where we can add an Item Display above the player's name tag by using the Trait system.

class MyCustomTrait extends Trait {
    // TODO create example by putting an ItemStack above a name tag.
    
    @Override
    public void onDisable() {
        // Clean up stuff
    }
}

class MyCustomListener implements Listener {
    
    @EventHandler
    public void onTagCreate(@NotNull NameTagEntityCreateEvent event) {
        if (!event.getBukkitEntity().getName().equals("MattMX")) return;
        
        event.getTraits().getOrAddTrait(MyCustomTrait.class, MyCustomTrait::new);
    }
    
}
Kotlin example

Here is a brief example of Kotlin usage, and shows that you can use the nametags on entities other than just Players!

In this example, a dropped item will display a timer of 4 seconds before it is removed from the world, with a timer above it!

@EventHandler
fun onItemSpawn(event: ItemSpawnEvent) = event.apply {
    entity.isPersistent = false

    // Armour and tools should take longer to despawn
    val ticksTillRemove = 80 // 4 seconds

    val nameTagEntity = NameTags.getInstance()
        .entityManager
        .getOrCreateNameTagEntity(entity)

    nameTagEntity.modify { meta ->
        meta.isShadow = true
        meta.viewRange = 90f
        meta.backgroundColor = NameTags.TRANSPARENT
        meta.translation = Vector3f(0f, 0.45f, 0f)
        meta.billboardConstraints = AbstractDisplayMeta.BillboardConstraints.VERTICAL
        meta.textOpacity = (-180).toByte()
    }

    var counter = ticksTillRemove / 20L
    val update = runAsyncRepeat(20) {
        counter--
        nameTagEntity.modify { meta ->
            meta.text = Component.text(counter.toString()).color(NamedTextColor.RED)
        }
    }

    runSyncLater(ticksTillRemove) {
        update?.cancel()

        NameTags.getInstance()
            .entityManager
            .removeEntity(entity)
            ?.destroy()

        if (entity.isValid) {
            entity.remove()
        }
    }
}

Roadmap

  • /feat/rel_placeholders Currently the plugin does not support PlaceholderAPI's relational placeholders.

  • /feat/customization Extension plugin to give players ability to customize their own name tags by using a command and customizable GUI interface.

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Replace boring old nametags with Display Entities!

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