Version v3.0.0-rc.1
Update v3.0.0-rc.1
came with big changes to the library!
If you've been using this library and just updated - READ THIS.
OLD DEPRECATED USAGE:
use RiotAPI\RiotAPI;
use RiotAPI\Exceptions\GeneralException;
use RiotAPI\Objects\ChampionInfo;
try
{
$api = new RiotAPI([...]);
}
catch (GeneralException $e)
{
// ...
}
use DataDragonAPI\DataDragonAPI;
use DataDragonAPI\Exception\GeneralException;
use DataDragonAPI\Definition\Map;
DataDragonAPI::initByCdn([...]);
// ...
NEW USAGE:
Main API class RiotAPI
has been renamed to LeagueAPI
and has been moved to RiotAPI\LeagueAPI
namespace.
Also all related objects (Objects
, Definitions
, ...) has been moved to RiotAPI\LeagueAPI
(RiotAPI\LeagueAPI\Objects
, RiotAPI\LeagueAPI\Definitions
respectively...).
use RiotAPI\LeagueAPI\LeagueAPI;
use RiotAPI\LeagueAPI\Exceptions\GeneralException;
use RiotAPI\LeagueAPI\Objects\ChampionInfo;
try
{
$api = new LeagueAPI([...]);
}
catch (GeneralException $e)
{
// ...
}
DataDragonAPI
class has been moved to RiotAPI\DataDragonAPI
namespace.
Also all related objects (Definition
and Exception
) has been moved to RiotAPI\DataDragonAPI
(RiotAPI\DataDragonAPI\Definitions
and RiotAPI\DataDragonAPI\Exceptions
respectively...).
use RiotAPI\DataDragonAPI\DataDragonAPI;
use RiotAPI\DataDragonAPI\Exceptions\GeneralException;
use RiotAPI\DataDragonAPI\Definitions\Map;
DataDragonAPI::initByCdn([...]);
// ...
Welcome to the RiotAPI PHP7 library repo! The goal of this library is to create easy-to-use library for anyone who might need one. This is fully object oriented API wrapper for League of Legends' API. A small DataDragon API is also included.
Here are some handy features:
- Rate limit caching and limit exceeding prevention - fully automatic.
- Call caching - this enables the library to re-use already fetched data within short timespan - saving time and API rate limit.
- StaticData endpoints - you can work with StaticData endpoints as if they were never deprecated.
- StaticData linking - library can automatically link StaticData related to your request right into the returned object.
- Custom callbacks - you can set custom function which will be called before or after the request is processed.
- Object extensions - you can implement own methods to the fetched API objects itself and enable yourself to use them later to ease of your work.
- CLI supported! You can use the library easily even in PHP CLI mode.
- Interim mode support, you are going to be able to use the API the same way whether your key is in
interim mode
or not (meaning you won't need to change anything when you jump to production). - Objects everywhere! API calls return data in special objects.
Please, refer mainly to the wiki pages.
The easiest way to get this library is to use Composer.
While having Composer installed it takes only composer require dolejska-daniel/riot-api
and composer install
to get the library ready to roll!
Below you can find table of implemented API resources and the version in which they are currently implemented. Please refer to wiki pages for more information about endpoints and resources.
Resource | Status |
---|---|
Champion | |
Champion Mastery | |
League | |
Masteries | |
Match | |
Runes | |
Spectator | |
Static Data | |
Stats | |
Status | |
Summoner | |
Third Party Code | |
Tournament | |
Tournament Stub |
How to begin?
// Include all required files
require_once __DIR__ . "/vendor/autoload.php";
use RiotAPI\LeagueAPI\LeagueAPI;
use RiotAPI\LeagueAPI\Definitions\Region;
// Initialize the library
$api = new LeagueAPI([
// Your API key, you can get one at https://developer.riotgames.com/
LeagueAPI::SET_KEY => 'YOUR_RIOT_API_KEY',
// Target region (you can change it during lifetime of the library instance)
LeagueAPI::SET_REGION => Region::EUROPE_EAST,
]);
// And now you are ready to rock!
$ch = $api->getStaticChampion(61); // Orianna <3
And there is a lot more what you can set when initializing the library - mainly to enable special features or to amend behaviour of the library. Please see the wiki pages for complete list of library's settings.
Working with LeagueAPI can not be easier, just watch how to fetch summoner information based on summoner's name:
// ...initialization...
// this fetches the summoner data and returns SummonerDto object
$summoner = $api->getSummonerByName('I am TheKronnY');
echo $summoner->id; // KnNZNuEVZ5rZry3I...
echo $summoner->puuid; // rNmb6Rq8CQUqOHzM...
echo $summoner->name; // I am TheKronnY
echo $summoner->summonerLevel; // 69
print_r($summoner->getData()); // Or array of all the data
/* Array
* (
* [id] => KnNZNuEVZ5rZry3IyWwYSVuikRe0y3qTWSkr1wxcmV5CLJ8
* [accountId] => tGSPHbasiCOgRM_MuovMKfXw7oh6pfXmGiPDnXcxJDohrQ
* [puuid] => rNmb6Rq8CQUqOHzMsFihMCUy4Pd201vDaRW9djAoJ9se7myXrDprvng9neCanq7yGNmz7B3Wri4Elw
* [name] => I am TheKronnY
* [profileIconId] => 3180
* [revisionDate] => 1543438015000
* [summonerLevel] => 69
* )
*/
..or how to fetch a static champion data?
// ...initialization...
// this fetches the champion data and returns StaticChampionDto object
$champion = $api->getStaticChampion(61);
echo $champion->name; // Orianna
echo $champion->title; // the Lady of Clockwork
print_r($champion->getData()); // Or array of all the data
/* Array
* (
* [id] => 61
* [name] => "Orianna"
* [key] => "Orianna"
* [title] => "the Lady of Clockwork"
* )
*/
Cache providers are responsible for keeping data of rate limiting and call caching within instances of the library. This feature is automatically enabled, when any of previously mentioned features is used.
When using this feature, you can set LeagueAPI::SET_CACHE_PROVIDER
to any class, thought it has to implement Objects\ICacheProvider
interface.
By using LeagueAPI::SET_CACHE_PROVIDER_PARAMS
option, you can pass any variables to the cache provider.
For more, please see the wiki pages.
This clever feature will easily prevent exceeding your per key call limits & method limits.
In order to enable this feature, you have to set LeagueAPI::SET_CACHE_RATELIMIT
to true
.
Everything is completly automatic, so all you need to do is to enable this feature.
For more, please see the wiki pages.
This feature can prevent unnecessary calls to API within short timespan by temporarily saving fetched data from API and using them as the result data.
In order to enable this feature, you have to set LeagueAPI::SET_CACHE_CALLS
to true
.
You should also provide LeagueAPI::SET_CACHE_CALLS_LENGTH
option or else default time interval of 60 seconds
will be used.
For more, please see the wiki pages.
This feature allows request grouping and their asynchronous sending using Guzzle. After request is sent and its response received, user provided callbacks are invoked with received data.
For more, please see the wiki pages.
These endpoints provide you with easy way to transform StaticData into object instances and easily work with them. They are also supported in numerous DataDragonAPI functions (displaying images).
For more, please see the wiki pages.
This feature allows you to automatically link StaticData related to your request.
This action is time consuming (works well when caching call data for StaticData resource
), but calls to fetch StaticData are not counted to your API key's rate limit.
For more, please see the wiki pages.
Using extensions for ApiObjects is useful tool, allowing implementation of your own methods into the ApiObjects itself.
Extensions are enabled by using settings option LeagueAPI::SET_EXTENSIONS
when initializing the library.
For more, please see the wiki pages.
Allows you to provide custom functions to be called before and after the actual API request is sent.
Before callbacks have ability to cancel upcomming request - when false
is returned by any callback function, exception Exceptions\RequestException
is raised and request is cancelled.
For more, please see the wiki pages.
You can easily get API results even in CLI:
root@localhost:~/src/LeagueAPI# php7.0 LeagueAPICLI.php getChampion 61 --config ~/LeagueAPI_Config.json
For more information about CLI support, please see the wiki pages.
How easy is it to work with static images? For instance, to get loading screen art of Orianna?
Source:
echo DataDragonAPI::getChampionLoading('Orianna');
echo DataDragonAPI::getChampionLoading('Orianna', 7);
Output:
<img alt="Orianna" class="dd-icon dd-loading" src="http://ddragon.leagueoflegends.com/cdn/img/champion/loading/Orianna_0.jpg">
<img alt="Orianna" class="dd-icon dd-loading" src="http://ddragon.leagueoflegends.com/cdn/img/champion/loading/Orianna_7.jpg">
Render:
...a bit of nostalgia?
Source:
DataDragonAPI::iniByVersion('0.151.2');
echo DataDragonAPI::getItemIcon(3132);
echo DataDragonAPI::getItemIcon(3126);
echo DataDragonAPI::getItemIcon(3138);
Output:
<img alt="3132" class="dd-icon dd-item" src="http://ddragon.leagueoflegends.com/cdn/0.151.2/img/item/3132.png">
<img alt="3126" class="dd-icon dd-item" src="http://ddragon.leagueoflegends.com/cdn/0.151.2/img/item/3126.png">
<img alt="3138" class="dd-icon dd-item" src="http://ddragon.leagueoflegends.com/cdn/0.151.2/img/item/3138.png">
Render:
...or to display icon of champion and its spells based on its object from API?
Source:
// ...
$orianna = $api->getStaticChampion(61, true);
echo DataDragonAPI::getChampionSplashO($orianna);
foreach($orianna->spells as $spell)
echo DataDragonAPI::getChampionSpellIconO($spell);
Output:
<img alt="Orianna" class="dd-icon dd-icon-champ" src="https://ddragon.leagueoflegends.com/cdn/8.24.1/img/champion/Orianna.png">
<img alt="OrianaIzunaCommand" class="dd-icon dd-spell" src="http://ddragon.leagueoflegends.com/cdn/8.24.1/img/spell/OrianaIzunaCommand.png">
<img alt="OrianaDissonanceCommand" class="dd-icon dd-spell" src="http://ddragon.leagueoflegends.com/cdn/8.24.1/img/spell/OrianaDissonanceCommand.png">
<img alt="OrianaRedactCommand" class="dd-icon dd-spell" src="http://ddragon.leagueoflegends.com/cdn/8.24.1/img/spell/OrianaRedactCommand.png">
<img alt="OrianaDetonateCommand" class="dd-icon dd-spell" src="http://ddragon.leagueoflegends.com/cdn/8.24.1/img/spell/OrianaDetonateCommand.png">
Render:
For more, please see the wiki pages.