Experience topology through audio
An audio game for the Data Sonification & Opportunities of Sound Seminar, winter and summer semester 20/21 @ Hasso Plattner Institute Potsdam.
AudioMaze is an audio-only maze game. Players must find the exit of a grid-based labyrinth by following only auditory clues, having no visuals at all. The project aims at showing that A) making a solvable pleasant game of this format is possible and B) to compare and evaluate the different approaches to audio navigation.
Before starting you have to enter a scenario. This selects which levels you will play with which settings and is built for the user study. If you just want to play you can enter 1aaa
.
The first level is a tutorial which you play with visuals. Afterwards you will play 4 levels with increasing difficulty. After each level you can select which visual best describes the labyrinth you just played (the results are stored in a log file). After the last level you play the tutorial and another 4 levels again with different settings.
The settings differ in the way they react to rotation from and towards the goal. The first one only slightly adds a filter if you rotate away from the general direction of the goal, the second one applies a filter if you rotate away from the best path towards the goal.
Download the latest release for your operating system (currently windows only - you can build your own version using Unity and FMOD Studio). Extract the zip file and execute the executable inside.
w
/↑
: move forwards
/↓
: move backwarda
/←
: turn leftd
/→
: turn rightesc
: close the game
p
: shows the percentage of progress towards the exitv
: shows the player rotationc
: shows the whole mazem
: toggles movement from rotation-based to absolute-direction-based
Created by @LeonBein, @Paulpanther, @ShirleyNekoDev, @efraimdahl
BSD 3 - see LICENSE file