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gm_moonloader

Integrate Moonscript/Yuescript into your Garry's Mod!

This binary module seamlessly integrates Moonscript and Yuescript into Garry's Mod, by adding include of plain .moon/.yue files and support for auto-reload.

Just add require "moonloader" line into your autorun!

How to install

  1. Go to latest release
  2. Download binary for your OS and Garry's Mod branch. For example gmsv_moonloader_linux32.dll
  3. Put downloaded binary into <Your Garry's Mod Folder>/garrysmod/lua/bin/ (if it doesn't exists then create folder)
  4. Enjoy! 🎉

How to use

  1. Add require before any AddCSLuaFile or include
require "moonloader"
  1. Include your .moon/.yue file with include
-- you need to pass `.lua` to include since Garry's Mod wont accept anything else
-- but gm_moonloader will find a .moon file and load it
include "example/init.lua" -- Will automatically generate .lua from .moon/.yue in garrysmod/cache/moonloader/lua

Notes

  • Compiled .moon/.yue files are stored in garrysmod/cache/moonloader/lua folder. This folder is cleaned up after each startup.

Example

-- autorun/example_autorun.lua
if SERVER then
    require "moonloader"
end

AddCSLuaFile "example/init.lua"
include "example/init.lua"
-- example/init.moon
print "Hello from Moonscript! ##{i}" for i = 1, 5 

API

---- Constants ----
moonloader._NAME = "gm_moonloader"
moonloader._AUTHORS = "Pika-Software"
moonloader._VERSION = "<current version, e.g. 1.2.3-main.2150cd6>"
moonloader._VERSION_MAJOR = 1
moonloader._VERSION_MINOR = 2
moonloader._VERSION_PATCH = 3
moonloader._BRANCH = "main"
moonloader._COMMIT = "2150cd6"
moonloader._URL = "https://github.com/Pika-Software/gm_moonloader"

---- Functions ----
-- Compiles given moonscript code into lua code
-- and returns lua_code with compiled line and char offset from moonCode
-- If fails, returns nil and error reason
-- Same as moonscript.to_lua (https://moonscript.org/reference/api.html)
luaCode: string/nil, lineTable: table/string
    = moonloader.ToLua(moonCode: string)

-- Compiles given yuescript code into lua code
-- See https://yuescript.org/doc/#lua-module
luaCode: string/nil, err: string/nil, globals: table/nil
    = moonloader.yue.ToLua(yueCode: string, options: table/nil)

-- Recursively compiles and caches all .moon files in given lua directory
-- Use this to add compiled .lua files into Source filesystem
-- Returns nothing
moonloader.PreCacheDir(path: string)

-- Tries to compile given file in lua directory
-- and return true if successful, otherwise false
success: bool = moonloader.PreCacheFile(path: string)

Compilation

  1. Clone this repo with submodules
git clone https://github.com/Pika-Software/gm_moonloader --recursive
  1. Clone my garrysmod_common repo with branch master-cmake or x86-64-cmake
git clone https://github.com/dankmolot/garrysmod_common --branch=master-cmake --recursive
  1. Configure cmake project
cd gm_moonloader
mkdir -p build && cd build
cmake .. -DGARRYSMOD_COMMON_PATH="../../garrysmod_common" -DBUILD_SHARED_LIBS=OFF
# Optionally also use -DAUTOINSTALL=<path to garrysmod/lua/bin>
  1. Build it!
cmake --build . -j -t moonloader --config Release
  1. (Optional) Configure project to build 32bit library
# On Windows
cmake -A Win32 .. # and other options...
# On Linux
cmake .. -DCMAKE_C_FLAGS="-m32" -DCMAKE_CXX_FLAGS="-m32" # and other options...
  1. (Optional) Configure client-side library
cmake .. -DCLIENT_DLL=ON

Contributing

Feel free to create issues or pull requests! ❤️

Licenese

MIT License