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Deprecated framework for using leapmotion hand sensors to interact with a physically accurate virtual environment. See https://github.com/quinnciccoretti/physvr for the functioning project.

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QuinnCiccoretti/leapvr

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Physics in Virtual Reality

This project is deprecated! Visit https://github.com/quinnciccoretti/physvr/ for the functioning project

Quinn Ciccoretti, TJHSST

Materials Needed

Hardware

  • Oculus Rift, including position sensor
  • Leap Motion hand sensor

Software

How to run:

(Try the live demo of master at https://vrscape.herokuapp.com)

  1. Start a node server locally
    1. Ensure that node is installed properly with node -v
    2. Ensure that npm is installed properly with npm -v
    3. Run npm install
    4. Run node serve.js
  2. Use a browser to navigate to http://localhost:5000

TO DO

  • As it turns out, vr.js has no SDK2 support so you will need to use webvr. Branch needed
  • Part of the reason you can't pick things up is because the key for enabling collisions is now used to adjust the camera. Branch needed.
  • update everything to sh's for portability
  • suppress errors for unbound textures
  • Catch improperly formatted json data or figure out what causes it.
  • Use the 360deg camera to get a nice video to put into threejs. Maybe take pictures and stagger it a bit so it is almost augmented. Branch needed
  • Stay woke

About

Deprecated framework for using leapmotion hand sensors to interact with a physically accurate virtual environment. See https://github.com/quinnciccoretti/physvr for the functioning project.

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