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Initial Unity project settings #7

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20 changes: 20 additions & 0 deletions .gitignore
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===============
Unity generated
===============
Temp/
Library/

=====================================
Visual Studio / MonoDevelop generated
=====================================
ExportedObj/
obj/
*.svd
*.userprefs
/*.csproj
*.pidb
*.suo
/*.sln
*.user
*.unityproj
*.booproj
17 changes: 17 additions & 0 deletions ProjectSettings/AudioManager.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!11 &1
AudioManager:
m_ObjectHideFlags: 0
m_Volume: 1
Rolloff Scale: 1
Doppler Factor: 1
Default Speaker Mode: 2
m_SampleRate: 0
m_DSPBufferSize: 0
m_VirtualVoiceCount: 512
m_RealVoiceCount: 32
m_SpatializerPlugin:
m_AmbisonicDecoderPlugin:
m_DisableAudio: 0
m_VirtualizeEffects: 1
6 changes: 6 additions & 0 deletions ProjectSettings/ClusterInputManager.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!236 &1
ClusterInputManager:
m_ObjectHideFlags: 0
m_Inputs: []
19 changes: 19 additions & 0 deletions ProjectSettings/DynamicsManager.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!55 &1
PhysicsManager:
m_ObjectHideFlags: 0
serializedVersion: 3
m_Gravity: {x: 0, y: -9.81, z: 0}
m_DefaultMaterial: {fileID: 0}
m_BounceThreshold: 2
m_SleepThreshold: 0.005
m_DefaultContactOffset: 0.01
m_DefaultSolverIterations: 6
m_DefaultSolverVelocityIterations: 1
m_QueriesHitBackfaces: 0
m_QueriesHitTriggers: 1
m_EnableAdaptiveForce: 0
m_EnablePCM: 1
m_LayerCollisionMatrix: ffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffffff
m_AutoSimulation: 1
7 changes: 7 additions & 0 deletions ProjectSettings/EditorBuildSettings.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!1045 &1
EditorBuildSettings:
m_ObjectHideFlags: 0
serializedVersion: 2
m_Scenes: []
16 changes: 16 additions & 0 deletions ProjectSettings/EditorSettings.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!159 &1
EditorSettings:
m_ObjectHideFlags: 0
serializedVersion: 4
m_ExternalVersionControlSupport: Visible Meta Files
m_SerializationMode: 2
m_DefaultBehaviorMode: 0
m_SpritePackerMode: 0
m_SpritePackerPaddingPower: 1
m_ProjectGenerationIncludedExtensions: txt;xml;fnt;cd
m_ProjectGenerationRootNamespace:
m_UserGeneratedProjectSuffix:
m_CollabEditorSettings:
inProgressEnabled: 1
61 changes: 61 additions & 0 deletions ProjectSettings/GraphicsSettings.asset
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%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!30 &1
GraphicsSettings:
m_ObjectHideFlags: 0
serializedVersion: 12
m_Deferred:
m_Mode: 1
m_Shader: {fileID: 69, guid: 0000000000000000f000000000000000, type: 0}
m_DeferredReflections:
m_Mode: 1
m_Shader: {fileID: 74, guid: 0000000000000000f000000000000000, type: 0}
m_ScreenSpaceShadows:
m_Mode: 1
m_Shader: {fileID: 64, guid: 0000000000000000f000000000000000, type: 0}
m_LegacyDeferred:
m_Mode: 1
m_Shader: {fileID: 63, guid: 0000000000000000f000000000000000, type: 0}
m_DepthNormals:
m_Mode: 1
m_Shader: {fileID: 62, guid: 0000000000000000f000000000000000, type: 0}
m_MotionVectors:
m_Mode: 1
m_Shader: {fileID: 75, guid: 0000000000000000f000000000000000, type: 0}
m_LightHalo:
m_Mode: 1
m_Shader: {fileID: 105, guid: 0000000000000000f000000000000000, type: 0}
m_LensFlare:
m_Mode: 1
m_Shader: {fileID: 102, guid: 0000000000000000f000000000000000, type: 0}
m_AlwaysIncludedShaders:
- {fileID: 7, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15104, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15105, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 15106, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10753, guid: 0000000000000000f000000000000000, type: 0}
- {fileID: 10770, guid: 0000000000000000f000000000000000, type: 0}
m_PreloadedShaders: []
m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000,
type: 0}
m_CustomRenderPipeline: {fileID: 0}
m_TransparencySortMode: 0
m_TransparencySortAxis: {x: 0, y: 0, z: 1}
m_DefaultRenderingPath: 1
m_DefaultMobileRenderingPath: 1
m_TierSettings: []
m_LightmapStripping: 0
m_FogStripping: 0
m_InstancingStripping: 0
m_LightmapKeepPlain: 1
m_LightmapKeepDirCombined: 1
m_LightmapKeepDynamicPlain: 1
m_LightmapKeepDynamicDirCombined: 1
m_LightmapKeepShadowMask: 1
m_LightmapKeepSubtractive: 1
m_FogKeepLinear: 1
m_FogKeepExp: 1
m_FogKeepExp2: 1
m_AlbedoSwatchInfos: []
m_LightsUseLinearIntensity: 0
m_LightsUseColorTemperature: 0
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