Making CGRect
play nice with data storage and calculations is annoying. That's fixed with a simple extension.
- Drag the file into your Xcode project.
- That's it.
Or, you can use Swift Package Manager if your heart so desires.
Directly access NSNumber
values for CGRect
properties without needing to write repetitive boilerplate code that converts origin
and size
values.
let bounds = CGRect.init(x: 10, y: 10, width: 100, height: 300)
// CGRect extension lets you retrieve an NSNumber for any x, y, width, or height value
let heightForCoreData: NSNumber = bounds.number(from: .height)
// CGSize extension lets you directly retrieve the number value as a calculated property
let heightFromCGSizeForCoreData: NSNumber = bounds.size.heightNumber
Directly access Float
values for CGRect
to quickly perform type-safe, value-guaranteed calculation. Again, without needing to write repetitive boilerplate code that converts origin
and size
values.
let frame = CGRect.init(x: 10, y: 10, width: 100, height: 300)
// CGRect extension lets you retrieve an Float for any x, y, width, or height value
let xForCalculation: Float = bounds.float(from: .x)
// CGPoint extension lets you directly retrieve the float value as a calculated property
let xFromCGPointForCoreData: Float = bounds.origin.xFloat