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Emotion weight modifiers for rational
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SanjoSolutions committed Mar 19, 2023
1 parent b30ac0a commit f9d05b0
Showing 1 changed file with 57 additions and 1 deletion.
58 changes: 57 additions & 1 deletion ModConstructorProject/Elements/XH26IYSEYB.Trait.xml
Original file line number Diff line number Diff line change
Expand Up @@ -25,7 +25,63 @@
</BuffComponent>
<BuffComponent xsi:type="BuffModifiersComponent">
<BuffDecayMultipliers />
<EmotionWeightMultipliers />
<EmotionWeightMultipliers>
<BuffReferenceModifier>
<Reference GameReference="14632" GameReferenceLabel="Mood_Angry" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
<BuffReferenceModifier>
<Reference GameReference="14633" GameReferenceLabel="Mood_Bored" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
<BuffReferenceModifier>
<Reference GameReference="14635" GameReferenceLabel="Mood_Embarrassed" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
<BuffReferenceModifier>
<Reference GameReference="14638" GameReferenceLabel="Mood_Flirty" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
<BuffReferenceModifier>
<Reference GameReference="14642" GameReferenceLabel="Mood_Playful" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
<BuffReferenceModifier>
<Reference GameReference="14643" GameReferenceLabel="Mood_Sad" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
<BuffReferenceModifier>
<Reference GameReference="14644" GameReferenceLabel="Mood_Dazed" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
<BuffReferenceModifier>
<Reference GameReference="14645" GameReferenceLabel="Mood_Stressed" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
<BuffReferenceModifier>
<Reference GameReference="14646" GameReferenceLabel="Mood_Uncomfortable" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
<BuffReferenceModifier>
<Reference GameReference="251719" GameReferenceLabel="Mood_Scared" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
<BuffReferenceModifier>
<Reference GameReference="201531" GameReferenceLabel="Mood_Possessed" />
<IntValue>0</IntValue>
<Value>0.5</Value>
</BuffReferenceModifier>
</EmotionWeightMultipliers>
<ContinuousStatisticModifiers />
<EffectiveSkillModifiers />
<EffectiveSkillTagModifiers />
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