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import time | ||
import amulet | ||
import random | ||
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from amulet.api.chunk import Chunk | ||
from perlin_noise import PerlinNoise | ||
from amulet.utils.world_utils import chunk_coords_to_block_coords | ||
from amulet.api.block import Block | ||
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Seed = random.randint(-1233223, 65535) | ||
level = amulet.load_level(input("Enter Path Two World")) | ||
Scale = int(input("Scale Of CTM MUST Be A Power Of 16 ie [16,32,64,128,256,512,1024,2048]")) | ||
ScaleX, ScaleZ = Scale, Scale | ||
LoopAmountOne, LoopAmountTwo = int(ScaleX / 16), int(ScaleZ / 16) | ||
OctaveOneScale = int(input("Input Base Octave (Be Careful can have wacky results)")) | ||
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OctaveOne = PerlinNoise(OctaveOneScale, Seed) | ||
OctaveTwo = PerlinNoise(OctaveOneScale * 2, Seed) | ||
OctaveThree = PerlinNoise(OctaveOneScale * 4, Seed) | ||
OctaveFour = PerlinNoise(OctaveOneScale * 8, Seed) | ||
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print("Creating Y Axis Array!...") | ||
Start = time.time() | ||
YAxisArray = [ScaleX * ScaleZ] | ||
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GrassBlockInit = Block("minecraft", "grass") | ||
DirtBlockInit = Block("minecraft", "dirt") | ||
StoneBlockInit = Block("minecraft", "stone") | ||
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(GrassUni, UselessOne, UseLessTwo,) = level.translation_manager.get_version("bedrock", (1, 19, 30)).block.to_universal(GrassBlockInit) | ||
(DirtUni, UselessOne, UseLessTwo,) = level.translation_manager.get_version("bedrock", (1, 19, 30)).block.to_universal(DirtBlockInit) | ||
(StoneUni, UselessOne, UseLessTwo,) = level.translation_manager.get_version("bedrock", (1, 19, 30)).block.to_universal(StoneBlockInit) | ||
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GrassBlock = level.block_palette.get_add_block((GrassUni)) | ||
DirtBlock = level.block_palette.get_add_block((DirtUni)) | ||
StoneBlock = level.block_palette.get_add_block((StoneUni)) | ||
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def CreateChunkStuff(X,Z): | ||
for CX in range(16): | ||
for CZ in range(16): | ||
CreatedNoisei = OctaveOne([(X + CX) / ScaleX, (Z + CZ) / ScaleZ]) | ||
CreatedNoisei += 0.5 * OctaveTwo([(X + CX) / ScaleX, (Z + CZ) / ScaleZ]) | ||
CreatedNoisei += 0.25 * OctaveThree([(X + CX) / ScaleX, (Z + CZ) / ScaleZ]) | ||
CreatedNoisei += 0.125 * OctaveFour([(X + CX) / ScaleX, (Z + CZ) / ScaleZ]) | ||
CreatedNoisei *= 100 | ||
YAxisArray.append(int(CreatedNoisei)) | ||
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for XSlide in range(LoopAmountOne): | ||
for ZSlide in range(LoopAmountTwo): | ||
X,Z = chunk_coords_to_block_coords(XSlide, ZSlide) | ||
CreateChunkStuff(X, Z) | ||
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Index = 0 | ||
for XSlide in range(LoopAmountOne): | ||
for ZSlide in range(LoopAmountTwo): | ||
Before = YAxisArray[Index] | ||
Calc = Before + 5 | ||
YAxisArray[Index] = Calc | ||
Index += 1 | ||
Index += 240 | ||
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YAxisArrayCreationTime = int(time.time() - Start) | ||
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print("Created Y Axis Array!... It Took " + str(YAxisArrayCreationTime) + " Seconds") | ||
print("Generating Empty Chunks!...") | ||
Start = time.time() | ||
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for ChunkScrollX in range(LoopAmountOne): | ||
for ChunkScrollZ in range(LoopAmountTwo): | ||
CreatedChunk = Chunk(ChunkScrollX, ChunkScrollZ) | ||
level.put_chunk(CreatedChunk, "minecraft:overworld") | ||
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CreatedChunk.changed = True | ||
level.save() | ||
EmptyingChunksTime = int(time.time() - Start) | ||
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print("Generated Empty Chunks!... It Took " + str(EmptyingChunksTime) + " Seconds") | ||
print("Starting Main Generation loop!...") | ||
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IndexOfYArray = 0 | ||
NegIndexOfYArray = -1 | ||
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Start = time.time() | ||
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for MainSlideX in range(LoopAmountOne): | ||
for MainSlideZ in range(LoopAmountTwo): | ||
CreatedNewChunk = Chunk(MainSlideX, MainSlideZ) | ||
for X in range(16): | ||
for Z in range(16): | ||
CreatedNewChunk.blocks[X, YAxisArray[IndexOfYArray], Z] = GrassBlock | ||
CreatedNewChunk.blocks[X, YAxisArray[IndexOfYArray] - 1, Z] = DirtBlock | ||
CreatedNewChunk.blocks[X, YAxisArray[IndexOfYArray] - 2, Z] = StoneBlock | ||
level.put_chunk(CreatedNewChunk, "minecraft:overworld") | ||
IndexOfYArray += 1 | ||
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level.save() | ||
level.close() | ||
print("Finished Main Generation Loop!...") | ||
print("In Total This Has Taken " + str(YAxisArrayCreationTime + EmptyingChunksTime + int(time.time() - Start)) + " Seconds") |