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v4.23

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@dyanikoglu dyanikoglu released this 27 Feb 09:22
· 70 commits to main since this release
ca073d0

This is first release with Unreal Engine 5 support. Unreal Engine 4 is not supported anymore

  • [Feature] Unreal Engine 5 support
  • [Feature] Input handling is refactored with Enhanced Input System. You need to follow instructions on wiki to enable enhanced input system in project settings.
  • [Feature] Add FOV scaling into camera movement inputs
  • [Feature] Decouple ALS animation instance & base character classes. Base character class does not need ALS Anim Instance to function properly from now.
  • [Feature] Keep debug character list updated while cyling in the list. This way, it's now also possible to debug runtime spawned characters.
  • [Feature] Fetch key bindings for debug keys from enhanced input system. So, the HUD will always show updated keys for them. (Not implemented for gameplay keys yet)
  • [Feature] More work on abstracting debug features into debug component
  • [Optimization] Fully utilized new property binding system in animation blueprint
  • [Optimization] Ensure thread safety in animation blueprint by reading variables from animation blueprint instead of setting them on character class.
  • [Fix] Disable URO while ragdoll is in progress. Fixes glitchy ragdoll behavior if URO is used.
  • [Fix] #338
  • [Fix] #326
  • [Fix] #343