DirectX 12 sample: real-time voxelization making use of tessellation for primitive processing and extrapolations, as well as depth peeling for solid voxelization.
Real-time solid voxelization using the surface voxelization method above and then filled with fast GPU depth peeling.
Hot keys:
[F1] show/hide FPS
[V] change voxelization method
[S] surface/solid voxelization
Prerequisite: https://github.com/StarsX/XUSGCore