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msteams-private-messages

Send private messages programmatically in MSTeams

This is a NodeJs service exposing:

  • A messaging endpoint which routes to a MSTeams bot application
  • Additional HTTP endpoints for triggering private notifications to users on demand.

Table of contents

  1. Our Use Case 🎯
  2. API 🎨
  3. Configuration πŸ—
  4. Azure ☁️
  5. Local Development πŸ–₯
  6. Upload to Teams πŸš€
  7. FAQ πŸ™‹β€β™€οΈ
  8. Additional Doc πŸ“š

We used to have Slack as communication platform. When an event occur in our infra, we used to send private messages (as well as public ones) to interested people. When migrating to MSTeams, we loosed this.

Our solution

main-diagram

We've implemented a MSTeams Bot that allows us to interact with users through text and cards while exposing a regular HTTP API.

  • msteams-private-messages is a web service.
  • This web service is registered on Azure as a Bot Channel
  • As conversational bot, when a user starts a conversation, the service saves a reference to that conversation as well as the name of the user.
  • The bot offers the user a menu of topics to subscribe, if the user subscribes to any of those, the service saves the relation user-topics.
  • The web service exposes a regular API able to:
    1. notify a message to an specific user (we need that user to have started a conversation with the bot in first place)
    2. broadcast a message related to a topic to every user subscribed to the topic

.env

.env file is read on startup (no hot loading).

A .env.template file is provided, you may use it as reference:

cp .env.template .env
env var default value usage
LOCAL false flag: connect to a running BotApp on Azure or local development
MICROSOFT_APP_ID undefined ClientId registered at Azure's ADD (app id) - apply if !LOCAL
MICROSOFT_APP_PASSWORD undefined SecretId registered at Azure's ADD (app key) - apply if !LOCAL
PORT 3978 listening port on startup
LOG_LEVEL info logging level (debug, info, warn...)

tip: a minimal .env file for production may looks like:

MICROSOFT_APP_ID=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
MICROSOFT_APP_PASSWORD=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

Bot Cards

The cards that the bot sends as well as the available options to subscribe are configurable via .yaml file. config.yaml file is read on startup (no hot loading implemented).

An example file is provided at the root folder, just change the title & value strings to fit your needs.
Note: If no config.yaml is provided, the service will use config.example.yaml by default.

cp config.example.yaml config.yaml

Welcome message: welcomeCard

cards:
  [...]
  welcomeCard:
    title: Welcome to the Private Notifications Center
    text: ""

Unknown command: unknownCard

cards:
  [...]
  unknownCard:
    title: ""
    text: Unknown command...

Topics: menuCard

As we mentioned, the bot offers the user a menu of topics to subscribe. On broadcast requests (/api/v1/broadcast), this service will check who is subscribed to the desired topic.

cards:
  [...]
  menuCard:
    title: Available Options
    checkButton:
      title: Check my subscribed notifications 🧾
      value: check
    resetButton:
      title: Reset all my subscribed notifications ❌
      value: reset
    subscriptionButtons:
      - title: Subscribe to banana notifications 🍌
        value: banana
      - title: Subscribe to apple notifications 🍎
        value: apple
      - title: Subscribe to orange notifications 🍊
        value: orange

This .yaml file would render as:

default-options


This section aims to be a quick summary of which are the minimal needs to have a bot application (Azure App registration) connected to an external web service.

msteams-private-messages is, essentially, a server that can receive and send JSON. We'll need to register our service as a "Bot Channel" on Azure.

Note: It's possible to host also the service on Azure. There is official documentation regarding 'how to deploy'. In our case we're hosting the web service in our own platform, keeping the interaction with Azure to the minimum.

We'll need a few resources from the Azure portal

  1. Resource group.
    • Whatever you want to name it.
  2. Bot Channel Registration.
    • Bot handle: internal naming. Can't be changed after creation. Won't be displayed when proper naming is set.
    • Messaging endpoint: the web address of the msteams-private-messages service. Can be changed after creation. Will look like:
      https://{domain}/api/v1/messages
      
  3. Go to the settings of your Bot Channel Registration
    • Select "Settings":
    • Copy the Microsoft App ID value (the one that can't be changed)
    • Click "Manage", then "Certificate & secrets":
    • Create a "New client secret" and copy its value (you won't see it again). This will be our Microsoft App Secret
  4. Go back to the settings of your Bot Channel Registration
    • Select "Channels":
    • Connect to Microsoft Teams channel. It should say "Running"

Remote Connection

We've ended up with 2 values: Microsoft App Id & Microsoft App Secret.
Copy those values in your .env file for enabling remote connection.

LOCAL=false
MICROSOFT_APP_ID=xxxxxxxx-xxxx-xxxx-xxxx-xxxxxxxxxxxx
MICROSOFT_APP_PASSWORD=xxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxxx

TODO


Q: Do I really need a whole service & db for just private notifications on MSTeams?
A: Yes. You can't send messages to the users but rather continue a prev. conversation they started. You need to store the reference of every conversation.

Q: I've tried to mention the user on Bot Framework Emulator and it doesn't work
A: We know. Appending a mention does work on Microsoft Teams but won't render on the Emulator. Probably this is a issue related to the Emulator itself.

Q: Getting 401 error all the time. Already checked my Azure App ID + pass

Error: BotFrameworkAdapter.processActivity(): 401 ERROR
 Error: Unauthorized. Invalid AppId passed on token: <YOUR APP ID>

A: Assuming you've provided correct credentials (ID + pass), check that you aren't launching the server using LOCAL mode (you wouldn't believe how many times this happened to me)

LOCAL=false

Q: Why the pixeled icon?
A: One of the devs thought it was cool.