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Fix bug accessing externalHandle from multithreading. (#344)
(cherry picked from commit 9296b81)
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///////////////////////////////////////////////////////////////////////////////////////////////// | ||
// | ||
// Tencent is pleased to support the open source community by making libpag available. | ||
// | ||
// Copyright (C) 2021 THL A29 Limited, a Tencent company. All rights reserved. | ||
// | ||
// Licensed under the Apache License, Version 2.0 (the "License"); you may not use this file | ||
// except in compliance with the License. You may obtain a copy of the License at | ||
// | ||
// http://www.apache.org/licenses/LICENSE-2.0 | ||
// | ||
// unless required by applicable law or agreed to in writing, software distributed under the | ||
// license is distributed on an "as is" basis, without warranties or conditions of any kind, | ||
// either express or implied. see the license for the specific language governing permissions | ||
// and limitations under the license. | ||
// | ||
///////////////////////////////////////////////////////////////////////////////////////////////// | ||
|
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#pragma once | ||
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#include <mutex> | ||
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namespace pag { | ||
struct ExternalHandle { | ||
std::mutex locker; | ||
void* nativeHandle = nullptr; | ||
}; | ||
} // namespace pag |
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