Releases: TomDotScott/Unity-Parkour
Submission!
The bugs revealed through playtesting were fixed and not the project is ready to hand in.
Visual fixes
The chromatic aberration was toned down, the purple is darker too. This makes the game nicer to look at.
Known Issues - Cursor still isn't being captured, and stays visible in the centre of the screen. Doesn't affect gameplay. Sometimes timer remains visible in the Level Complete screen.
More fixes
The levels were tidied up a bit, collision errors were fixed.
Known issues - Cursor still isn't being captured
Full Resolution!
Following playtesting yesterday, changes were made to the look and feel of the game.
This includes brightening up the visuals, making it 1080p, aesthetic changes to the gun, changing player movement, adding options to change volume and more.
Known issues - mouse still isn't being captured properly. Walls don't break when giant and approached from the front. The current workaround is to jump to break them.
Enjoy :)
Resolution Fix
The resolution is not locked to 1000x800, forcing a 5:4 ratio instead of scaling.
Playable Version 1!
After weeks of tinkering, I finally have a release for playtesting!
Known issues:
- Mouse not getting captured fully
- Mouse getting stuck in the centre of the screen when menus appear for a second. (Workaround by waiting until the animation ends completely)
- Mad Hatter's Hat Collision detection needs fixing