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Added
Added an option to the Autodesk® Maya® integration Unity menu for creating an export set.
The option can be found in File > Unity > Create Export Set
Selecting this option will open a dialog allowing the user to select the desired export locations for model and animation files.
File > Unity > Export [Model Only|Animation Only] will also open the same dialog if the objects selected for export
are not already in an export set.
Changed
Do not search for Autodesk® installs in D:/Program Files/Autodesk (not a standard drive).
Update Unity Recorder dependency to version 2.2.0-preview.4.
Fixed
Added a null check when inspecting whether a Timeline Clip is selected for export. This fixes a NullReferenceException when an object in the selection is null.
Fix issue where different Materials and Meshes with identical names export as a single material/mesh.
Fix skinned mesh always exports in bind pose regardless of current pose.
Import/Export in Maya Integration fails if FBX Import/Export settings file missing.