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0.7.0-preview.2

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@sleal-unity sleal-unity released this 09 Feb 02:28
8f004a4

Added

Added Register() and Unregister() methods to the RandomizerTag API so users can implement RandomizerTag compatible GameObject caching

Changed

Switched accessibility of scenario MonoBehaviour lifecycle functions (Awake, Start, Update) from private to protected to enable users to define their own overrides when deriving the Scenario class.

The GameObjectOneWayCache has been made public for users to cache GameObjects within their own custom Randomizers.

Fixed

Fixed the math offsetting the iteration index of each Unity Simulation instance directly after they deserialize their app-params.

The RandomizerTagManager now uses a LinkedHashSet data structure to register tags to preserve insertion order determinism in Unity Simulation.

GameObjectOneWayCache now correctly registers and unregisters RandomizerTags on cached GameObjects.