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sga_l2o_train_gan_high.py
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sga_l2o_train_gan_high.py
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import abc
import functools
from operator import gt
import torch
import argparse
import numpy as np
from losses import *
from utils import generate_game_sample, load_games_list, construct_obs, init_stats, init_weight, detach, random_unit
from torch import nn
from networks import RNNOptimizer
import tree
import wandb
import copy
from torchvision import datasets, transforms
def slow_ema_update(slow_optimizer, optimizer, beta):
for sp, p in zip(slow_optimizer.parameters(), optimizer.parameters()):
sp.data = sp.data * beta + p.data * (1 - beta)
def get_gradient(function, param):
grad = torch.autograd.grad(function, param, create_graph=True)[0]
return grad
def main(args):
wandb.init(project="l2o_game", name=args.wandb_name)
wandb.config.update(args)
torch.manual_seed(args.seed)
cl = [50, 100, 200, 500, 1000, 2000]
formula = args.formula.split(',')
levels = args.feat_level.split(',')
optimizer = RNNOptimizer(True, args.n_hidden, 10, False, n_features=len(formula) * (len(levels)), no_tanh=args.no_tanh).cuda()
meta_optimizer = torch.optim.Adam(optimizer.parameters(), lr=1e-3)
scheduler = torch.optim.lr_scheduler.StepLR(meta_optimizer, args.epochs // 3)
# eval_game_list = load_games_list(args.eval_game_list, args.n_player)
best_eval_result = 1000
best_slow_eval_result = 1000
total_step = 0
if args.cl:
args.inner_iterations = cl[0]
if args.use_slow_optimizer:
slow_optimizer = RNNOptimizer(True, args.n_hidden, 10, False, n_features=len(formula) * (len(levels)), no_tanh=args.no_tanh).cuda()
slow_meta_optimizer = torch.optim.Adam(slow_optimizer.parameters(), lr=1e-3)
slow_scheduler = torch.optim.lr_scheduler.StepLR(slow_meta_optimizer, args.epochs // 3)
initialized = False
for epoch in range(args.epochs):
loss = loss_gan_high_dimension()
gen_shapes = [(200, 200), (200, 200), (75, 200)]
dis_shapes = [(200, 75), (200, 200), (1, 200)]
size_gen = sum([w[0] * w[1] + w[0] for w in gen_shapes])
size_dis = sum([w[0] * w[1] + w[0] for w in dis_shapes])
epoch_w = [torch.randn(size_gen).cuda(), torch.randn(size_dis).cuda()]
# gen_shapes = [(384, 64), (384, 384), (384, 384), (384, 384), (384, 384),(384, 384), (2, 384)]
# dis_shapes = [(384, 2), (384, 384), (384, 384), (384, 384), (384, 384),(384, 384), (1, 384)]
if args.data_cl:
mul = epoch / args.epochs + 0.5
else:
mul = 1
cur_sz = 0
for shape in gen_shapes:
epoch_w[0][cur_sz:cur_sz + shape[0] * shape[1]] = torch.randn(shape[0] * shape[1]) / np.sqrt(shape[0]) * (mul) * np.sqrt(1)
cur_sz += shape[0] * shape[1]
epoch_w[0][cur_sz:cur_sz + shape[0]] = 0
cur_sz += shape[0]
cur_sz = 0
for shape in dis_shapes:
epoch_w[1][cur_sz:cur_sz + shape[0] * shape[1]] = torch.randn(shape[0] * shape[1]) / np.sqrt(shape[0]) * (mul) * np.sqrt(1)
cur_sz += shape[0] * shape[1]
epoch_w[1][cur_sz:cur_sz + shape[0]] = 0
cur_sz += shape[0]
for w in epoch_w:
w.requires_grad = True
w.retain_grad()
hiddens = [[torch.zeros(epoch_w[0].numel() + epoch_w[1].numel(), args.n_hidden).cuda()]]
cells = [[torch.zeros(epoch_w[0].numel() + epoch_w[1].numel(), args.n_hidden).cuda()]]
meta_loss = 0
if (not initialized) and (epoch >= args.epochs * args.slow_optimizer_start) and (args.use_slow_optimizer):
slow_optimizer.load_state_dict(copy.deepcopy(optimizer.state_dict()))
initialized = True
# print(f"init location for fast: {epoch_w}")
transform = transforms.Compose([
transforms.Resize(16),
transforms.ToTensor(),
transforms.Normalize(mean=(0.5), std=(0.5))])
train_dataset = datasets.MNIST(root='./mnist_data/', train=True, transform=transform, download=True)
test_dataset = datasets.MNIST(root='./mnist_data/', train=False, transform=transform, download=False)
bs = 64
# Data Loader (Input Pipeline)
train_loader = torch.utils.data.DataLoader(dataset=train_dataset, batch_size=bs, shuffle=True)
test_loader = torch.utils.data.DataLoader(dataset=test_dataset, batch_size=bs, shuffle=False)
train_iter = iter(train_loader)
if args.use_slow_optimizer and initialized:
slow_hiddens = [[torch.zeros(epoch_w[0].numel() + epoch_w[1].numel(), args.n_hidden).cuda()]]
slow_cells = [[torch.zeros(epoch_w[0].numel() + epoch_w[1].numel(), args.n_hidden).cuda()]]
if args.batch_size == 1:
slow_epoch_w = [torch.randn(size_gen).cuda(), torch.randn(size_dis).cuda()]
for w, sw in zip(epoch_w, slow_epoch_w):
sw.data.copy_(w.data)
sw.requires_grad = True
sw.retain_grad()
else:
slow_epoch_ws = []
for _ in range(args.batch_size):
slow_epoch_w = init_weight()
for w, sw in zip(epoch_ws[_], slow_epoch_w):
sw.data.copy_(w.data)
sw.requires_grad = True
sw.retain_grad()
slow_epoch_ws.append(slow_epoch_w)
new_grads_norm = torch.zeros(epoch_w[0].numel() + epoch_w[1].numel()).cuda()
slow_new_grads_norm = torch.zeros(epoch_w[0].numel() + epoch_w[1].numel()).cuda()
for iterations in range(args.inner_iterations):
z = torch.cuda.FloatTensor(np.random.normal(0, 1, (bs, 200)))
real_data = torch.randn(bs, 75).cuda()
# print(real_data.shape)
loss_partial_gen = functools.partial(loss, real_data=real_data, z=z, mode='gen')
loss_partial_dis = functools.partial(loss, real_data=real_data, z=z, mode='dis')
print(f'Step: {iterations}', loss_partial_gen(torch.cat([epoch_w[0], epoch_w[1]], 0)), loss_partial_dis(torch.cat([epoch_w[0], epoch_w[1]], 0)))
weights = torch.cat([epoch_w[0], epoch_w[1]], 0)
# print(loss_partial_dis(torch.cat([epoch_w[0], epoch_w[1]], 0)))
grad_L = [[torch.autograd.grad(loss_partial_gen(weights), epoch_w[0], create_graph=True)[0], torch.autograd.grad(loss_partial_dis(weights), epoch_w[0], create_graph=True)[0]], [torch.autograd.grad(loss_partial_gen(weights), epoch_w[1], create_graph=True)[0], torch.autograd.grad(loss_partial_dis(weights), epoch_w[1], create_graph=True)[0]]]
grads = torch.cat([grad_L[0][0],grad_L[1][1]])
ham = torch.dot(grads, grads.detach())
H_t_xi = torch.cat([get_gradient(ham, epoch_w[i]) for i in range(2)]).detach()
H_xi = torch.cat([get_gradient(sum([torch.dot(grad_L[j][i], grad_L[j][j].detach())
for j in range(2)]), epoch_w[i]) for i in range(2)]).detach()
Sg = (H_xi + H_t_xi) / 2
Ag = (H_t_xi - H_xi) / 2
obs = [grads.view(-1, 1), Ag.view(-1, 1), Sg.view(-1, 1)]
obs = torch.cat(obs, 1).detach()
if iterations == 0:
stats = init_stats(obs, feat_levels=levels)
obs, stats = construct_obs(obs, levels, stats, iterations)
for i in range(obs.shape[1]):
wandb.log({"obs_" + str(i): torch.norm(obs[:, i])}, step=total_step)
new_hs = []
new_cs = []
if args.reg_1:
H = torch.sum(grads ** 2) / 2
dh = []
for g, w in zip(grads, epoch_w):
dh.append(torch.autograd.grad(H, w, retain_graph=True)[0])
dh = torch.stack(dh)
loss_reg_1 = (grads.view(1,-1) @ dh.view(-1,1)).sum()
wandb.log({"step_loss_reg_1": loss_reg_1}, step=total_step)
elif args.reg_2:
H = torch.sum(grads ** 2) / 2
dh = []
for g, w in zip(grads, epoch_w):
dh.append(torch.autograd.grad(H, w, retain_graph=True)[0])
dh = torch.cat(dh).view(-1, 1)
reg_2s = torch.sign((grads.view(1,-1) @ dh.view(-1,1)).sum())
update, scale, new_h, new_c = optimizer(obs, hiddens[0], cells[0])
# print(iterations, epoch_w, update)
new_grad = (update[:,0] * grads[:] - update[:,1] * Ag[:] - update[:,2] * Sg[:])
new_grads_norm = new_grads_norm * 0.9 + (new_grad.detach() ** 2) * 0.1
normalized = new_grad / torch.sqrt(new_grads_norm + 1e-8)
if args.batch_size == 1:
epoch_w[0] = epoch_w[0] - normalized[:epoch_w[0].shape[0]] * 1e-4
epoch_w[1] = epoch_w[1] - normalized[epoch_w[0].shape[0]:] * 1e-4
else:
for idx, epoch_w in enumerate(epoch_ws):
for j in range(args.n_player):
para_idx = j + args.n_player * idx
epoch_w[j] = epoch_w[j] - (update[para_idx, 0] * grads[para_idx] - update[para_idx, 1] * Ag[para_idx] - update[para_idx, 2] * Sg[para_idx]) * scale[0]
# epoch_w[1] = epoch_w[1] - (update[1 + args.n_player * idx, 0] * grads[1] - update[1,1] * Ag[1] - update[1,2] * Sg[1]) * scale[1]
new_hs.append(new_h)
new_cs.append(new_c)
# print(f"updated location for fast: {epoch_w}")
hiddens = new_hs
cells = new_cs
if args.normalize_meta_loss:
step_meta_loss = torch.sum(grads ** 2) / torch.sum(init_grads ** 2)
else:
if not args.reg_2:
step_meta_loss = 1 / 2 * torch.sum(grads ** 2) / args.batch_size
else:
step_meta_loss = torch.sum((grads ** 2).view(args.batch_size, -1) * reg_2s.view(args.batch_size, -1), 1)
step_meta_loss = step_meta_loss[step_meta_loss > -100]
step_meta_loss = torch.mean(step_meta_loss) / 2
total_step = total_step + 1
wandb.log({"step_meta_loss": step_meta_loss}, step=total_step)
meta_loss += step_meta_loss
if args.reg_1:
if loss_reg_1 < 0:
meta_loss -= loss_reg_1 * args.reg_coef
if (meta_loss > 10000) or (meta_loss < -1e4):
break
elif (iterations + 1) % args.unroll_length == 0:
meta_loss.backward()
torch.nn.utils.clip_grad_norm_(optimizer.parameters(), 1)
meta_optimizer.step()
optimizer.zero_grad()
print(iterations + 1, f'meta loss: {meta_loss.item()}', f'current loss: {torch.sum(grads ** 2)}')
wandb.log({"meta_loss": meta_loss}, step=total_step)
print(f'Step: {iterations}', loss_partial_gen(weights), loss_partial_dis(weights))
meta_loss = 0
hiddens = tree.map_structure(detach, hiddens)
cells = tree.map_structure(detach, cells)
epoch_w = tree.map_structure(detach, epoch_w)
del grad_L
del H_t_xi
del H_xi
if args.use_slow_optimizer and initialized:
if iterations == 0 or iterations % args.slow_optimizer_freq == 0:
if iterations > 0:
slow_meta_loss = 0
if args.batch_size == 1:
for sw, w in zip(slow_epoch_w, epoch_w):
slow_meta_loss += torch.sum((sw - w.data) ** 2)
else:
for sws, ws in zip(slow_epoch_ws, epoch_ws):
for sw, w in zip(sws, ws):
slow_meta_loss += torch.sum((sw - w.data) ** 2) / args.batch_size
if slow_meta_loss < 1e5:
slow_meta_loss.backward()
torch.nn.utils.clip_grad_norm_(slow_optimizer.parameters(), 1)
slow_meta_optimizer.step()
slow_optimizer.zero_grad()
print(iterations + 1, f'slow meta loss: {slow_meta_loss.item()}')
if args.use_slow_ema:
slow_ema_update(slow_optimizer, optimizer, args.slow_ema)
else:
# print(slow_grads)
# print(slow_S, slow_A, slow_Ag, slow_Sg)
# print(slow_obs)
# assert False
print("Overflow.")
slow_optimizer.zero_grad()
wandb.log({"slow_meta_loss": slow_meta_loss}, step=total_step)
slow_meta_loss = 0
slow_hiddens = tree.map_structure(detach, slow_hiddens)
slow_cells = tree.map_structure(detach, slow_cells)
slow_epoch_w = tree.map_structure(detach, slow_epoch_w)
loss_partial_gen = functools.partial(loss, real_data=real_data, z=z, mode='gen')
loss_partial_dis = functools.partial(loss, real_data=real_data, z=z, mode='dis')
slow_weights = torch.cat([slow_epoch_w[0], slow_epoch_w[1]], 0)
slow_grad_L = [[torch.autograd.grad(loss_partial_gen(slow_weights), slow_epoch_w[0], create_graph=True)[0], torch.autograd.grad(loss_partial_dis(slow_weights), slow_epoch_w[0], create_graph=True)[0]], [torch.autograd.grad(loss_partial_gen(slow_weights), slow_epoch_w[1], create_graph=True)[0], torch.autograd.grad(loss_partial_dis(slow_weights), slow_epoch_w[1], create_graph=True)[0]]]
slow_grads = torch.cat([slow_grad_L[0][0],slow_grad_L[1][1]])
slow_ham = torch.dot(slow_grads, slow_grads.detach())
slow_H_t_xi = torch.cat([get_gradient(slow_ham, slow_epoch_w[i]) for i in range(2)]).detach()
slow_H_xi = torch.cat([get_gradient(sum([torch.dot(slow_grad_L[j][i], slow_grad_L[j][j].detach())
for j in range(2)]), slow_epoch_w[i]) for i in range(2)]).detach()
slow_Sg = (slow_H_xi + slow_H_t_xi) / 2
slow_Ag = (slow_H_t_xi - slow_H_xi) / 2
slow_obs = [slow_grads.view(-1, 1), slow_Ag.view(-1, 1), slow_Sg.view(-1, 1)]
slow_obs = torch.cat(slow_obs, 1).detach()
slow_stats = init_stats(slow_obs, feat_levels=levels)
slow_obs, slow_stats = construct_obs(slow_obs, levels, slow_stats, iterations // args.slow_optimizer_freq)
slow_new_hs = []
slow_new_cs = []
slow_update, slow_scale, slow_new_h, slow_new_c = slow_optimizer(slow_obs, slow_hiddens[0], slow_cells[0])
slow_new_grad = (slow_update[:,0] * slow_grads[:] - slow_update[:,1] * slow_Ag[:] - slow_update[:,2] * slow_Sg[:])
slow_new_grads_norm = slow_new_grads_norm * 0.9 + (slow_new_grad.detach() ** 2) * 0.1
slow_normalized = slow_new_grad / torch.sqrt(slow_new_grads_norm + 1e-8)
if args.batch_size == 1:
slow_epoch_w[0] = slow_epoch_w[0] - slow_normalized[:slow_epoch_w[0].shape[0]] * 2e-4
slow_epoch_w[1] = slow_epoch_w[1] - slow_normalized[slow_epoch_w[0].shape[0]:] * 2e-4
else:
for idx, slow_epoch_w in enumerate(slow_epoch_ws):
for j in range(args.n_player):
para_idx = j + args.n_player * idx
slow_epoch_w[j] = slow_epoch_w[j] - (slow_update[para_idx, 0] * slow_grads[para_idx] - slow_update[para_idx, 1] * slow_Ag[para_idx] - slow_update[para_idx, 2] * slow_Sg[para_idx]) * slow_scale[0]
print(f"updated location for slow: {slow_epoch_w}")
slow_new_hs.append(slow_new_h)
slow_new_cs.append(slow_new_c)
slow_hiddens = slow_new_hs
slow_cells = slow_new_cs
if (epoch + 1) % 50 == 0:
torch.save({"state_dict": optimizer.state_dict()}, args.output_name + f"_{epoch}")
if args.use_slow_optimizer:
torch.save({"state_dict": slow_optimizer.state_dict()}, args.output_name + f"_{epoch}_slow")
if args.cl:
try:
args.inner_iterations = cl[cl.index(args.inner_iterations) + 1]
except IndexError:
pass
scheduler.step()
if args.use_slow_optimizer:
slow_scheduler.step()
def evaluate(net, game_list, formula, levels, args, slow=False):
counts = []
for idx, loss_line in enumerate(game_list):
optimizer = RNNOptimizer(True, args.n_hidden, 10, False, n_features=len(formula) * (len(levels)), no_tanh=args.no_tanh).cuda()
optimizer.load_state_dict(net.state_dict())
lrs = []
ws = []
updates = []
grads_ = []
Ags = []
Sgs = []
loss = loss_gan()
ws = []
initial_w = [torch.randn(64 * 64 * 5 + 128).cuda() * 0.1, torch.randn(64 * 64 * 4 + 3 * 64).cuda() * 0.1]
acount = 0
for wi in initial_w:
players_w = wi
ws.append(list(wi))
losses = []
for w in players_w:
w.requires_grad = True
w.retain_grad()
w.cuda()
hiddens = [[torch.zeros(w.numel() * args.n_player, args.n_hidden).cuda()]]
cells = [[torch.zeros(w.numel() * args.n_player, args.n_hidden).cuda()]]
count = 0
while count < 1000:
grads = grad(loss, players_w).cuda()
S, A = decompose(grads, players_w) # (np * na) x (np * na)
Ate = torch.transpose(A, 0, 1) @ grads
Ss = S @ grads
obs = [grads.view(-1, 1), Ate.view(-1, 1), Ss.view(-1, 1)]
# obs = [grads.view(-1, 1)]
obs = torch.cat(obs, 1)
if count == 0:
stats = init_stats(obs, feat_levels=levels)
obs, stats = construct_obs(obs, levels, stats, count)
new_hs = []
new_cs = []
with torch.no_grad():
update, scale, new_h, new_c = optimizer(obs, hiddens[0], cells[0])
updates.append(update)
grads_.append(grads.view(-1) * update[:, 0].view(-1))
Ags.append(Ate.view(-1) * update[:, 1].view(-1))
Sgs.append(Ss.view(-1) * update[:, 2].view(-1))
losses.extend(loss(players_w))
ws.append(list(players_w))
if not slow:
players_w[0] = players_w[0] - (grads[0] * update[0,0] - Ate[0] * update[0, 1] - Ss[0] * update[0, 2]) * scale[0]
players_w[1] = players_w[1] - (grads[1] * update[1,0] - Ate[1] * update[1, 1] - Ss[1] * update[1, 2]) * scale[1]
else:
players_w[0] = players_w[0] - (grads[0] * update[0,0] - Ate[0] * update[0, 1] - Ss[0] * update[0, 2]) * scale[0]
players_w[1] = players_w[1] - (grads[1] * update[1,0] - Ate[1] * update[1, 1] - Ss[1] * update[1, 2]) * scale[1]
new_hs.append(new_h)
new_cs.append(new_c)
hiddens = new_hs
cells = new_cs
if torch.mean(torch.norm(torch.stack(grads_[-10:]), dim=1)) < 0.001:
break
else:
count += 1
acount += count
counts.append(acount / len(initial_w))
return counts
if __name__ == '__main__':
parser = argparse.ArgumentParser()
parser.add_argument('--n_player', type=int, default=2)
parser.add_argument('--n_hidden', type=int, default=20)
parser.add_argument('--n_action', type=int, default=1)
parser.add_argument('--reg_1', action='store_true')
parser.add_argument('--reg_2', action='store_true')
parser.add_argument('--reg_coef', type=float, default=10)
parser.add_argument('--formula', type=str, default='grad,S,A')
parser.add_argument('--learnable_scale', action='store_true')
#### Game Type ####
parser.add_argument('--stable', action='store_true')
parser.add_argument('--stable-saddle', action='store_true')
parser.add_argument('--game-distribution', type=str, default='gaussian', choices=['gaussian', 'uniform', 'negative-uniform'])
parser.add_argument('--output-name', type=str, default='optimizer.pkl')
parser.add_argument('--wandb-name', type=str, default='meta-train')
parser.add_argument('--inner-iterations', type=int, default=50)
parser.add_argument('--epochs', type=int, default=100)
parser.add_argument('--seed', type=int, default=1)
parser.add_argument('--feat_level', type=str, default="o,m,0.9")
parser.add_argument('--unroll_length', type=int, default=5)
parser.add_argument('--eval-game-list', type=str, default='stable_game_list_uniform.txt')
parser.add_argument('--cl', action="store_true")
parser.add_argument('--learnable-loss', action='store_true', help='enable learnable loss or not')
parser.add_argument('--use-slow-optimizer', action="store_true", help='enable slow optimizer')
parser.add_argument('--use-slow-ema', action="store_true", help='enable slow ema')
parser.add_argument('--slow-ema', type=float, default=0.95)
parser.add_argument('--slow-optimizer-start', type=float, default=0.1)
parser.add_argument('--normalize-meta-loss', action="store_true", help='enable slow ema')
parser.add_argument('--slow-optimizer-freq', type=int, default=5)
parser.add_argument('--loss-type', type=str, default='mse', choices=('mse', 'cosine'))
parser.add_argument('--init-mode', type=str, default='unit', choices=('unit', 'ball'))
parser.add_argument('--no-tanh', action='store_true')
parser.add_argument('--data-cl', action='store_true')
parser.add_argument('--batch-size', type=int, default=1)
args = parser.parse_args()
main(args)