** It is a Sponge Plugin **. Make your Pixelmon players' Pokémon earn additional EXP ** in battles ** based on the level of Pokémon used. 4 It is a concept based on servers from other games, like Tibia.
Os comandos são:
- /rates - View server rates - No permission required
- /rates reload - Reloads plugin config - Permission
pixelexprates.reload
The plugin creates a configuration in the . / Config /
folder containing the server rates. For example, here is a configuration:
rates=[
{
expMultiplier=3.0
minLevel=1
maxLevel=30
},
{
expMultiplier=2.0
minLevel=31
maxLevel=60
},
{
expMultiplier=1.0
minLevel=61
maxLevel=100
}
]
This means that between level 1 and 30, a Pokémon will earn 3x normal EXP in battles .
Between level 31 to 60, a Pokémon will earn 2x normal EXP in battles .
Between level 61 and 100, a Pokémon will earn normal EXP (since it is only 1x) in battles .
The plugin only affects battles.
🔨 How to turn the source into .jar Have the Java Development Kit installed on your computer (Java Runtime Environment may not be enough); Place the Pixelmon .jar inside the folder /jar-dependencies/ Open a terminal ( cmdfor example); Navigate the terminal to the root folder of this project (in Windows, the command is used cd); Run on this terminal gradlew buildand wait for completion; Get the .jar file built into the folder /build/libs/ 💻 How to install the sources to edit it in your IDE See the Forge Documentation online for more detailed instructions: http://mcforge.readthedocs.io/en/latest/gettingstarted/
Step 1: Open your command-line and browse to the folder where you extracted the zip file.
Step 2: Once you have a command window up in the folder that the downloaded material was placed, type:
Windows: "gradlew setupDecompWorkspace" Linux/Mac OS: "./gradlew setupDecompWorkspace"
Step 3: After all that finished, you're left with a choice. For eclipse, run "gradlew eclipse" (./gradlew eclipse if you are on Mac/Linux)
If you prefer to use IntelliJ, steps are a little different.
Open IDEA, and import project. Select your build.gradle file and have it import. Once it's finished you must close IntelliJ and run the following command: "gradlew genIntellijRuns" (./gradlew genIntellijRuns if you are on Mac/Linux)
Step 4: The final step is to open Eclipse and switch your workspace to /eclipse/ (if you use IDEA, it should automatically start on your project)
If at any point you are missing libraries in your IDE, or you've run into problems you can run "gradlew --refresh-dependencies" to refresh the local cache. "gradlew clean" to reset everything {this does not affect your code} and then start the processs again.
Should it still not work, Refer to #ForgeGradle on EsperNet for more information about the gradle environment.
Tip: If you do not care about seeing Minecraft's source code you can replace "setupDecompWorkspace" with one of the following: "setupDevWorkspace": Will patch, deobfuscate, and gather required assets to run minecraft, but will not generate human readable source code. "setupCIWorkspace": Same as Dev but will not download any assets. This is useful in build servers as it is the fastest because it does the least work.
Tip: When using Decomp workspace, the Minecraft source code is NOT added to your workspace in a editable way. Minecraft is treated like a normal Library. Sources are there for documentation and research purposes and usually can be accessed under the 'referenced libraries' section of your IDE.