RAWIG is planned as architecture, ready to modify and expand. It won't be tutorial material nor full game.
To work with RAWIG, you need:
- Go compiler
- C compiler
- BearLibTerminal library
RAWIG is standalone application, not a library. You can modify files and compile project by go build
in root.
"Master" branch is for releases only. To try bleeding edge versions, check "development" branch.
RAWIG is small, personal project, and doesn't have proper, detailed roadmap. However, TODO list is maintained.
Every revision before v 0.1 is potentially unstable.
Implemented already:
- support for QWERTY, QWERTZ, AZERTY and Dvorak keyboards
- configurable keybindings
- rendering system
- maps, monsters, items
- fov, pathfinding
- melee combat
- menus
- inventory system
- ranged combat
- looking command
- save / load system
- json for data storage
TODO:
- level generation algorithms
RAWIG is built from scratch. Yet, due historical reasons, it is influenced by roguebasin python+libtcod tutorial. It's fair to give Jotaf, original author of this tutorial, a credit here.