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RAWIG (Roguelike Architecture, Written In Go) is ready to modify and expand roguelike architecture.

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RAWIG

RAWIG is planned as architecture, ready to modify and expand. It won't be tutorial material nor full game.

Prerequisites

To work with RAWIG, you need:

  • Go compiler
  • C compiler
  • BearLibTerminal library

Usage

RAWIG is standalone application, not a library. You can modify files and compile project by go build in root.

Disclaimer

"Master" branch is for releases only. To try bleeding edge versions, check "development" branch.

Roadmap

RAWIG is small, personal project, and doesn't have proper, detailed roadmap. However, TODO list is maintained.

Every revision before v 0.1 is potentially unstable.

Implemented already:

  • support for QWERTY, QWERTZ, AZERTY and Dvorak keyboards
  • configurable keybindings
  • rendering system
  • maps, monsters, items
  • fov, pathfinding
  • melee combat
  • menus
  • inventory system
  • ranged combat
  • looking command
  • save / load system
  • json for data storage

TODO:

  • level generation algorithms

Influences

RAWIG is built from scratch. Yet, due historical reasons, it is influenced by roguebasin python+libtcod tutorial. It's fair to give Jotaf, original author of this tutorial, a credit here.

Contributors

Adam
Travis Yoder

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RAWIG (Roguelike Architecture, Written In Go) is ready to modify and expand roguelike architecture.

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