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you only need to resync in songs with vocals gahhh
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charlesisfeline committed Nov 14, 2024
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64 changes: 49 additions & 15 deletions README.md
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![logo](https://github.com/VsFreyaDevs/VsFreyaModNew/blob/main/docs/promoBanner.png?raw=true)

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![git commits since latest release (by date)](https://img.shields.io/github/commits-since/VsFreyaDevs/VsFreyaModNew/latest) ![fat](https://img.shields.io/github/repo-size/VsFreyaDevs/VsFreyaModNew) ![lLines of code](https://img.shields.io/tokei/lines/github/VsFreyaDevs/VsFreyaModNew) [![open issues](https://img.shields.io/github/issues/VsFreyaDevs/VsFreyaModNew)](https://github.com/VsFreyaDevs/VsFreyaModNew/issues) [![stars](https://img.shields.io/github/stars/VsFreyaDevs/VsFreyaModNew)](https://github.com/VsFreyaDevs/VsFreyaModNew/stargazers) [![open prs](https://img.shields.io/github/issues-pr/VsFreyaDevs/VsFreyaModNew)](https://github.com/VsFreyaDevs/VsFreyaModNew/pulls)

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## Table of Contents

[**`• About Vs. Freya`**](#about-vs-freya)[**`••• Credits`**](#vs-freya-credits)[**`• About Kitsune Engine`**](#about-kitsune-engine)[**`• Compiling`**](/docs/COMPILING.md)[**`••• Trobuleshooting`**](/docs/troubleshooting.md)[**`• Contributing to Vs. Freya`**](/docs/CONTRIBUTING.md)[**`• To-Do`**](/TODO.md)[**`••• Roadmap`**](#roadmap)[**`• Minimum Specs`**](#minimum-requirements)[**`••• Supported Platforms`**](#supported-platforms)[**`••• Changelog`**](/CHANGELOG.md)[**`••• License`**](/LICENSE.md)

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### About Vs. Freya

A kitsune version of BF was walking in the kit world when he stumbles upon [FreyaFennec_foxes](https://www.youtube.com/@Freyafennec_foxes1.0) and her crew. Turns out this version of BF is actually a Freya hater and simps for [Mika_kit](https://www.youtube.com/@Mika_Kit162). He rap battles them under one condition: if he wins, he kills her.
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#### Special Thanks

* [mushroomchoir](https://www.youtube.com/channel/UCeILJmD-UdDIqI86eadDCZQ) - Concept Art for GF_kit
* [mushroomchoir](https://mushroomchoir.newgrounds.com/) - Concept Art for GF_kit

## Kitsune Engine
## About Kitsune Engine

Kitsune Engine is a fork of [Friday Night Funkin' (v0.5.x+)](https://github.com/FunkinCrew/Funkin) made to fix some problems the base game had while keeping the casual aspect of said game.

Kitsune Engine is an *engine* that's basically like those old engines from 2021-2022, only refactoring some of FNF's code and serving as an option for people who want more settings and customizability while keeping up with the latest base FNF updates.

---
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> [!NOTE]
> Kitsune Engine has not been finished just yet! Though yes, you can port your V-Slice mods over, you may have to just make some changes to make your mod compatible to KSE.
> ***Kitsune Engine has not been finished just yet!*** While yes, you*can* port your V-Slice/Base Game mods over, you may however have to just make some changes to make your mod compatible to KSE.
---
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* [Download builds for Windows, Mac, Linux, iOS, and Android here!](https://github.com/VsFreyaDevs/VsFreyaModNew/actions)

### Supported Platforms
### Roadmap

* [ ] Move away from GitHub to git.gay
* [ ] Complete the mod!!!
* [ ] Fix minor annoyances/bugs

### Minimum Requirements

* **Windows** (32-bit & 64-bit!)
* **MacOS** (x86_64 and arm64 only)
* **Linux**
* ~~**HTML5**~~
* **Android** (arm64, armv7a, x86, and x86_64 only)
* **iOS** (arm64 and simulator only)
* ~~**Hashlink(?)**~~
TODO: add recommended spec stuff

idk what cpu or gpu would have the game run *perfectly* so pls tell me if you do

> [!tip]
> Any game's performance may decrease with higher resolutions if your PC's kinda shitty.
> Disable fullscreen and resize the game if encountering performance issues.
These should be the lowest minimum spec requirements to run the game:

* **Processor** - Intel Celeron (SSE to SSE4 with MMX) or Higher
* **Memory** - 1GB of RAM (cuz uhhh memory leaks), idk about vram/gpu tho
* **Storage** - ~1 GB of Available Disk Space

#### Supported Platforms

* **Windows (7 and up)** (32-bit & 64-bit)
* **MacOS (UNTESTED)** (x86_64 and arm64 only)
* **Linux (UNTESTED)**
* ~~**HTML5 (UNTESTED)**~~
* **Android (UNTESTED)** (arm64, armv7a, x86, and x86_64 only)
* **iOS (UNTESTED)** (arm64 and simulator only)
* ~~**Hashlink (UNTESTED)**~~

> [!NOTE]
> NEKO AND FLASH ISNT SUPPORTED BITCHASS
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# Friday Night Funkin'

Friday Night Funkin' is a rhythm game. Built using HaxeFlixel, originally for Ludum Dare 47: "Stuck In a Loop".
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> Uh oh! Your tryin to kiss ur hot girlfriend, but her MEAN and EVIL dad is trying to KILL you! He's an ex-rockstar, the only way to get to his heart? The power of music...
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* [base game source code in case lol!!!](https://github.com/ninjamuffin99/Funkin)**
* [Playable web demo on Newgrounds!](https://www.newgrounds.com/portal/view/770371)
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> [!NOTE]
> **PLEASE USE THE LINKS ABOVE IF YOU JUST WANT TO PLAY THE GAME!!!**
---
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To learn how to install the necessary dependencies and compile the game from source, please check out our [building the game](/docs/COMPILING.md) guide.

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2 changes: 2 additions & 0 deletions source/funkin/play/song/Song.hx
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// Add player vocals.
for (playerVoice in playerVoiceList)
{
if (!Assets.exists(playerVoice)) continue;
result.addPlayerVoice(FunkinSound.load(playerVoice));
}

// Add opponent vocals.
for (opponentVoice in opponentVoiceList)
{
if (!Assets.exists(opponentVoice)) continue;
result.addOpponentVoice(FunkinSound.load(opponentVoice));
}

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