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Updated UI Module display management, added Settings panel, added ingame clock #13
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GDuath
commented
Jul 10, 2024
- UI module manager now allows for opening and closing modules independently of each other.
- Renamed methods to "openModule" and "closeModule" (from "openMenu" and "closeMenu") for consistency
- Implemented a settings panel and ingame clock for testing interactions between multiple panels and UI elements.
- Added custom toggle css styles
esk33
suggested changes
Jul 11, 2024
platz1de
reviewed
Jul 13, 2024
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Some future notes:
- Settings menu will be auto-generated
- a positioning system for hud elements will be part of the ui rewrite
Co-authored-by: platz1de <51201131+platz1de@users.noreply.github.com>
Co-authored-by: platz1de <51201131+platz1de@users.noreply.github.com>
Co-authored-by: platz1de <51201131+platz1de@users.noreply.github.com>
Co-authored-by: platz1de <51201131+platz1de@users.noreply.github.com>
Auto-generated? That's a pretty bold plan 😄 |
…Duath/ui-module-extension # Conflicts: # src/ui/ModuleLoader.ts # src/ui/modules/GameHud.ts # src/ui/modules/ImprintPanel.ts # src/ui/modules/PrivacyPanel.ts
Thank you! |
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