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Updated UI Module display management, added Settings panel, added ingame clock #13

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merged 7 commits into from
Jul 16, 2024

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GDuath
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@GDuath GDuath commented Jul 10, 2024

  • UI module manager now allows for opening and closing modules independently of each other.
  • Renamed methods to "openModule" and "closeModule" (from "openMenu" and "closeMenu") for consistency
  • Implemented a settings panel and ingame clock for testing interactions between multiple panels and UI elements.
  • Added custom toggle css styles

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Some future notes:

  • Settings menu will be auto-generated
  • a positioning system for hud elements will be part of the ui rewrite

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src/ui/modules/GameHud-TopBar.ts Outdated Show resolved Hide resolved
GDuath and others added 4 commits July 13, 2024 15:11
Co-authored-by: platz1de <51201131+platz1de@users.noreply.github.com>
Co-authored-by: platz1de <51201131+platz1de@users.noreply.github.com>
Co-authored-by: platz1de <51201131+platz1de@users.noreply.github.com>
Co-authored-by: platz1de <51201131+platz1de@users.noreply.github.com>
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GDuath commented Jul 13, 2024

Some future notes:

  • Settings menu will be auto-generated
  • a positioning system for hud elements will be part of the ui rewrite

Auto-generated? That's a pretty bold plan 😄

…Duath/ui-module-extension

# Conflicts:
#	src/ui/ModuleLoader.ts
#	src/ui/modules/GameHud.ts
#	src/ui/modules/ImprintPanel.ts
#	src/ui/modules/PrivacyPanel.ts
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Thank you!

@platz1de platz1de merged commit 9248a26 into WarFrontIO:master Jul 16, 2024
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3 participants