A wrapper for Unity's Microphone class.
Mic
class in the Adrenak.UniMic
namespace is a singleton and is accessed using Mic.Instance
-
IsRecording
Returns if the Mic instance is recording audio -
Frequency
The frequency of the Microphone AudioClip -
Sample
The last populated sample of the audio data -
SampleDurationMS
The duration of the sample segment in milliseconds that the instance maintains and fires in events. -
SampleLength
The number of samples in the sample segment -
AudioClip
The innerAudioClip
of the instance -
Devices
The recording devices that are connected to the machine running the code -
CurrentDeviceIndex
The index of the active device in theDevices
list -
CurrentDeviceName
The name of the active device
-
OnStartRecording
Event fired when the instance starts to record the audio -
OnStopRecording
Event fired when the instance stops recording the audio -
OnSampleReady
Event fired when a sample ofSampleLength
has been populated by the instance. Includes the sample count. -
OnTimestampedSampleReady
Event fired when a sample ofSampleLength
has been populated by the instance. Includes the timestamp from when the sample was captured.
-
SetDeviceIndex
changes the recording device. The method internally restarts the recording processArguments
int index
the index of the device in theDevices
list
Returns
void
-
StartRecording
starts the microphone recordingArguments
int frequency=16000
the frequency of the innerAudioClip
int sampleDurationMS
the duration of a single sample segment in milliseconds that the instance keeps and fires on event
Returns
void
-
ResumeRecording
resumes the microphone recording at the frequency and sampleDurationMS -
StopRecording
stops the microphone recordingReturns
void
Just open the Unity project in Unity 2017.4.40f1+ and try the sample scene.