Releases: blueOkiris/melee-dylans-edition
Releases · blueOkiris/melee-dylans-edition
v8 - Merge Link and Young Link into one character
- Default to Sheik at CSS
- Merge of Link/Young Link
v7 - Bowser Flame Cancel and C-Stick in 1P mode
- Universal Wall Jump Mechanic
- I.e. all characters can now wall jump
- Universal 4-Frame L-Cancelling:
- Every L-cancelled aerial has a lag of 4 frame instead of the lag getting divided by some factor. Very similar to Smash 64's Z-cancelling
- No longer feels like "negative when missed" but rather "positive when hit."
- Also, bigger L-Cancel window (10 frames)
- 4 Frames so you don't accidentally shield after (4-frames is typically base landing lag as well)
- Universal 4-Frame Jump Squat
- Consequence of consistent wave dash as well
- 4 Frames because that's the most common jump squat
- Not really Nerf/Buff I think (except maybe Fox nerf bc he's so technical and a huge buff to G-dorf and Bowser), but potentially:
- Buffs:
- DK
- Ganondorf
- Falco
- Bowser
- Puff
- Link
- Mewtwo
- Roy
- Yoshi
- Zelda
- Nerfs:
- Fox
- ICs
- Kirby
- Pichu
- Pikachu
- Samus
- Buffs:
- Default to tournament settings and characters and stages unlocked by default
- C-Stick in 1P modes
Character-specific changes from base game:
- Game & Watch as a Functioning Character (ongoing):
- All Aerials L-Cancellable
- Shield Size: 10.75 -> 18 (just enough to cover himself)
- Weight: 60 -> 70 (same as Kirby but higher than Puff; still dies early, but not absurdly so since he doesn't have a kit to make up for it)
- Wall Jump H Vel and V Vel: 1.3, 2.3 -> 1.0, 1.8 (makes it so he doesn't just die from using it now that he has one)
- Up-B
- Angle: .524 (30 degrees) -> 1.047 (60 degrees)
- Landing Lag: 40 -> 30
- Can face any direction
- Down-Smash: (actually a kill move):
- Angles: 20, 80 -> 361, 90 (kill top easier and down sdi causes off stage bad angle)
- Knockback: 10, 60 -> 40, 60 (stronger edge hitbox)
- Knockback Growth: 50, 90 -> 70, 90 (strong edge hitbox)
- Swap X Offsets and to 3400, 1600 and size to 800, 1400 (bc it makes more sense; edge of hammer sends out, while meat of it sends up)
- Spot Dodge: 2-12-20 -> 2-16-8 (based on Fox's; an actually useful spot dodge)
- Bacon:
- Angle: 70 -> 90 (Help in setting up follow ups for getting in)
- Attribute: Normal -> Fire (It's hot bacon; makes sense)
- Damage: 4 -> 6 (Indirectly increases hitstun)
- Frame Rep Hit Starts On: 3 -> 1 (can shoot out the bacon quickly)
- Count: 5 -> 3 (nerf to couteract speed buffs)
- Hspeed, Vspeed: 1.0, 1.0 -> 2.5, 0.5 (more useful in neutral than slow up)
- Duration stale rests on ground: 30 -> 60 (can be used to set traps)
- Ground: 1, 18, 20, 22, 35 -> 1, 8, 1, 1, 13 (to make the 3 come out faster)
- I would do Air: 1, 16, 30 -> 1, 6, 11 (same but air) BUT it messes up side-b for some reason, so it's left alone. Air is now slower than ground
- TODO: Fix absurd down-b lag and incentivize use
- Bowser:
- 1.00 Flame Cancelling returns