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Releases: blueOkiris/melee-dylans-edition

v8 - Merge Link and Young Link into one character

10 Jun 07:28
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  • Default to Sheik at CSS
  • Merge of Link/Young Link

v7 - Bowser Flame Cancel and C-Stick in 1P mode

09 Jun 06:03
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  • Universal Wall Jump Mechanic
    • I.e. all characters can now wall jump
  • Universal 4-Frame L-Cancelling:
    • Every L-cancelled aerial has a lag of 4 frame instead of the lag getting divided by some factor. Very similar to Smash 64's Z-cancelling
    • No longer feels like "negative when missed" but rather "positive when hit."
    • Also, bigger L-Cancel window (10 frames)
    • 4 Frames so you don't accidentally shield after (4-frames is typically base landing lag as well)
  • Universal 4-Frame Jump Squat
    • Consequence of consistent wave dash as well
    • 4 Frames because that's the most common jump squat
    • Not really Nerf/Buff I think (except maybe Fox nerf bc he's so technical and a huge buff to G-dorf and Bowser), but potentially:
      • Buffs:
        • DK
        • Ganondorf
        • Falco
        • Bowser
        • Puff
        • Link
        • Mewtwo
        • Roy
        • Yoshi
        • Zelda
      • Nerfs:
        • Fox
        • ICs
        • Kirby
        • Pichu
        • Pikachu
        • Samus
  • Default to tournament settings and characters and stages unlocked by default
  • C-Stick in 1P modes

Character-specific changes from base game:

  • Game & Watch as a Functioning Character (ongoing):
    • All Aerials L-Cancellable
    • Shield Size: 10.75 -> 18 (just enough to cover himself)
    • Weight: 60 -> 70 (same as Kirby but higher than Puff; still dies early, but not absurdly so since he doesn't have a kit to make up for it)
    • Wall Jump H Vel and V Vel: 1.3, 2.3 -> 1.0, 1.8 (makes it so he doesn't just die from using it now that he has one)
    • Up-B
      • Angle: .524 (30 degrees) -> 1.047 (60 degrees)
      • Landing Lag: 40 -> 30
      • Can face any direction
    • Down-Smash: (actually a kill move):
      • Angles: 20, 80 -> 361, 90 (kill top easier and down sdi causes off stage bad angle)
      • Knockback: 10, 60 -> 40, 60 (stronger edge hitbox)
      • Knockback Growth: 50, 90 -> 70, 90 (strong edge hitbox)
      • Swap X Offsets and to 3400, 1600 and size to 800, 1400 (bc it makes more sense; edge of hammer sends out, while meat of it sends up)
    • Spot Dodge: 2-12-20 -> 2-16-8 (based on Fox's; an actually useful spot dodge)
    • Bacon:
      • Angle: 70 -> 90 (Help in setting up follow ups for getting in)
      • Attribute: Normal -> Fire (It's hot bacon; makes sense)
      • Damage: 4 -> 6 (Indirectly increases hitstun)
      • Frame Rep Hit Starts On: 3 -> 1 (can shoot out the bacon quickly)
      • Count: 5 -> 3 (nerf to couteract speed buffs)
      • Hspeed, Vspeed: 1.0, 1.0 -> 2.5, 0.5 (more useful in neutral than slow up)
      • Duration stale rests on ground: 30 -> 60 (can be used to set traps)
      • Ground: 1, 18, 20, 22, 35 -> 1, 8, 1, 1, 13 (to make the 3 come out faster)
      • I would do Air: 1, 16, 30 -> 1, 6, 11 (same but air) BUT it messes up side-b for some reason, so it's left alone. Air is now slower than ground
    • TODO: Fix absurd down-b lag and incentivize use
  • Bowser:
    • 1.00 Flame Cancelling returns