AI learns to drive in a road-fighter inspired environment
The cars are controlled using a neural network, and are trained using a genetic algorithm.
Built with Rust and Bevy game engine
Here's the entire timelapse of the AI learning to drive
Here's a devlog of how this was built
- Clone the repo
git clone git@github.com:bones-ai/rust-drive-ai.git cd rust-drive-ai
- Run the simulation
cargo run --release
- The project config file is located at
src/configs.rs
Here's a list of of forks that extend this project, let me know if you have an interesting fork to add: