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Prepare for native CARLA ROS2 Interface #22
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Prepare for native CARLA ROS2 Interface #22
berndgassmann
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Remove "Ego" from messages, as there is no dedicated ego vehicle anymore. Any vehicle can be controlled via the ROS2 interface if desired. Adding topic_prefix to CarlaActorInfo.msg to be able to identify the corresponding available actor interfaces. And filled with other blueprint strings (rosname, object_type, base_type). Extended the reporting on the last applied control to the CarlaVehicleStatus interface. Extended the CarlaVehicleInfo interface by the shape i.e. of the vertices of the UE-Mesh of the actor. Add header to CarlaWalkerControl, CarlaTrafficLightStatus, CarlaStatus Remove last applied control timestamp from VehicleStatus
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made GetBlueprints.srv to return the complete blueprint information use CarlaActorBlueprint type in SpawnObject
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and use that one in CarlaStatus.idl for reporting
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make time entries double to be able to express exact game times
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To provide also the child_frame_id as Odometry.msg. and provide defaults for CarlaVehicleControl.msg
This provides the pseudo.speedometer and pseudo.odom sensors for better backward compatibility and usability. Added missing V2X idls.
to be able to transport binary data
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Remove "Ego" from messages, as there is no dedicated ego vehicle anymore. Any vehicle can be controlled via the ROS2 interface if desired.
Adding topic_prefix to CarlaActorInfo.msg to be able to identify the corresponding available actor interfaces. And filled with other blueprint strings (rosname, object_type, base_type).
Extended the reporting on the last applied control to the CarlaVehicleStatus interface.
Extended the CarlaVehicleInfo interface by the shape i.e. of the vertices of the UE-Mesh of the actor.
Add header to CarlaWalkerControl, CarlaTrafficLightStatus, CarlaStatus