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[BotW] Add Cobalt Clarity Preset
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Thanks @justinstrawn for this new preset!
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justinstrawn authored Oct 12, 2024
1 parent a5f66e0 commit 7e47616
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Showing 2 changed files with 74 additions and 0 deletions.
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Expand Up @@ -39,6 +39,7 @@
// MaranBr Preset (Little More Intense) 16
// YeMaoWuXin's Preset (Bright colors) 17
// YeMaoWuXin's Preset (Vivid and clear) 18
// Cobalt's Preset (Saturated & Bright) 19

//##########################################################

Expand Down Expand Up @@ -1405,6 +1406,74 @@ float DPX_Strength = 0.20;
float Colorfulness = 1.0;
float DPX_Strength = 0.10;

#elif (Preset == 19) // Cobalt's preset (Saturated & Bright)

#define adjust_bloom 1
const float bloomFactor = 1.00;
#define HDRpassing 0
const float HDRPower = 1.00;
const float radius1 = 1.00;
const float radius2 = 0.80;
#define lumapassing 0
const float sharp_strength = 0.35;
const float sharp_clamp = 0.85;
const float offset_bias = 1.0;
#define Tone_map 0
const float Exposure = 1.17;
const float Bleach = 0.4;
const float Gamma = 1.00;
const float defog = 0.00;
vec3 FogColor = vec3(1.0, 1.0, 1.0);
const float sat = 0.000;
const float crushContrast = 0.000;
#define post_process 0
const float satFactor = 0.17;
#define blacknwhitepass 0
const int BlackPoint = 1;
const int WhitePoint = 235;
#define lggpass 0
vec3 RGB_Lift = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gamma = vec3(1.000, 1.000, 1.000);
vec3 RGB_Gain = vec3(1.000, 1.000, 1.000);
#define vibpass 1
const float Vibrance = 0;
vec3 VibranceRGBBalance = vec3(1.0, 1.0, 1.0);
#define Tech 0
const float Power = 4.0;
vec3 RGBNegativeAmount = vec3(0.88, 0.88, 0.88);
float Strength = 0.20;
#define Techine 0
const float Technicolor2_Red_Strength = 0.02;
const float Technicolor2_Green_Strength = 0.02;
const float Technicolor2_Blue_Strength = 0.02;
const float Technicolor2_Brightness = 1.00;
const float Technicolor2_Strength = 1.00;
const float Technicolor2_Saturation = 1.00;
#define cmatrix 0
vec3 ColorMatrix_Red = vec3(0.817, 0.183, 0.000);
vec3 ColorMatrix_Green = vec3(0.333, 0.667, 0.000);
vec3 ColorMatrix_Blue = vec3(0.000, 0.125, 0.875);
float CM_Strength = 1.0;
#define CurvesPss 1
const float Contrast = 0.74;
#define Filmicpass 0
const float Filmic_Contrast = 1.0;
const float Filmic_Bleach = 0.0;
const float Saturation = -0.15;
const float Filmic_Strength = 0.85;
const float Fade = 0.4;
const float Linearization = 0.5;
const float BaseCurve = 1.5;
const float BaseGamma = 1.00;
const float EffectGamma = 0.68;
#define dpxpass 0
vec3 RGB_Curve = vec3(8.0, 8.0, 8.0);
vec3 RGB_C = vec3(0.36, 0.36, 0.34);
float DPX_Contrast = 0.1;
float DPX_Saturation = 3.0;
float Colorfulness = 2.5;
float DPX_Strength = 0.20;

#endif

//###########################################################
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5 changes: 5 additions & 0 deletions src/BreathOfTheWild/Enhancements/rules.txt
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Expand Up @@ -113,6 +113,11 @@ name = YeMaoWuXin's Preset (Vivid and clear)
category = Clarity
$preset:int = 18

[Preset]
name = Cobalt's Preset (Saturated & Bright)
category = Clarity
$preset:int = 19

[Preset]
name = User-Defined Preset
category = Clarity
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