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HotCiv

EtaCiv

  • Workforce focus in cities is production at the start of the game
  • Changing the workforce focus actually changes it
  • Changing workforce focus to food actually makes food
  • Gathering food increases city size
  • Cities cannot exceed a size of nine

  • Gathering food does not make units

ZetaCiv

  • There is no winner at the beginning of the game
  • If red conquers blue city at round 1, then red wins the game
  • If red conquers blue city at round 20, then red wins the game
  • If red conquers blue city at round 21, then red does not win the game
  • If a player wins 3 attacks after round 20, that player wins the game
  • If a player wins 3 attacks before round 20, then there is no winner set

EpsilonCiv

  • Base attack of archer is 2
  • Base attack of legion is 4
  • Base attack of settler is 0
  • Combined attack strength of a unit in a city is tripled
  • Combined attack strength of a unit on a hill is doubled
  • Base defence of archer is 3
  • Base defence of legion is 2
  • Base defence of settler is 3
  • Combined defence of unit on a hill is doubled
  • Combined defence of a unit in a city is tripled
  • If the die roll is the same for attacker and defender, then the attacker wins if atkStrength > defStrength, if not he loses
  • If a player wins 3 attacks, then that player wins the game
  • Winning 3 battles does not win the game

DeltaCiv

  • Blue city at (4,5)
  • Red city at (8,12)
  • Mountain at (0,5)
  • Hills at (1,4)
  • Ocean at (8,6)
  • Mountain at (7, 13)
  • Forest at (9, 11)
  • Plains at (5,1)
  • Ocean at (0,0)
  • Ocean at (15,15)
  • Hills at (4,8)
  • Forest at (8,13)
  • There are 9 mountains
  • There are 10 hills
  • There are 12 forests

GammaCiv

  • Settler at (4,3) builds city => no unit at (4,3), but red city
  • Settler at (4,3), moves right, builds city => no unit at (4,4), but red city
  • Unit action at (0,0) does nothing
  • Unit action at archer (2,2) does not produce a city
  • Blue changes production to settler, waits 5 rounds, moves settler to (5,1), builds city => blue city at (5,1)
  • Archer at (2,0) has 3 defensive strength
  • Archer at (2,0), uses fortify, has 6 defensive strength
  • Archer at (2,0), uses fortify, uses fortify, has 3 defensive strength

BetaCiv

Test-list

  • After 0 rounds, age is -4000
  • After 40 rounds, age is -1
  • After 41 rounds, age is +1
  • After 42 rounds, age is +50
  • After 43 rounds, age is +100
  • After 77 rounds, age is +1775
  • After 83 rounds, age is +1905
  • After 97 rounds, age is +1971
  • No winner at beginning of the game
  • Red archer moves (2,0) => (3,0) => (4,1) => red city at (4,1)
  • Blue legion moves (3,2) => (2,1) => (1,1) => blue city at (1,1)
  • Red archer moves (2,0) => (3,0) => (4,1) => red is winner
  • Blue legion moves (3,2) => (2,1) => (1,1) => blue is winner
  • Settlers cannot conquer cities

  • Waiting does not cause a winner

AlphaCiv features:

  • Test system has been set up
  • Basic environment set up

Test-list:

  • Red is the first player in turn
  • Red's city is at (1,1)
  • Blue's city is at (4,1)
  • there is ocean at (1,0)
  • There is a Mountain at (2,2)
  • There is a Hill at (0,1)
  • the starting year is 4000 BC
  • one round => year 3900 BC
  • two rounds => year 3800 BC
  • three rounds => year 3700 BC
  • Red wins in year 3000 BC
  • Plains everywhere except (1,1), (4,1), (1,0), (2,2)
  • cities' population size is always 1
  • red production of city is 0 'production' at the beginning of the game
  • red city produce 6 'production' after a round has ended
  • Cities produce archers at the beginning of the game
  • Changing production in red city to Settler, does change production type
  • If red city production type is Archer, and we run two rounds, the difference should be 2
  • If red city production type is Archer, and we run four rounds, the difference should be 4
  • If red city production type is Settler, and we run four rounds, the difference should be 24
  • If blue city production type is Settler, and red city production type is Archer, then the difference should be 4 for red city
  • If red city production type is Settler, and blue city production type is Archer, then the difference should be 4 for blue city
  • Two rounds Red producing 1 archer => 1 archer at (1,1)
  • Changing red production to Settler => Red produces settler at (1,1) after 5 turns
  • After 6 rounds Red producing 3 archer, and changes to Settler => archers at (1,1), (0,2) and (1,2)
  • If red production is Legion, then after 3 rounds Red produces 1 Legion at (1,1)
  • Red producing 6 archer => archers at (1,1), (0,1), (0,2), (1,2), (2,1), (2,0)
  • Red producing 5 legions => legions at (1,1), (0,1), (0,2), (1,2), (2,1)
  • Red producing 5 settler => settler at (1,1), (0,1), (0,2), (1,2), (2,1)
  • Blue produce 1 archer at (4,1) after 2 turns
  • Blue producing 6 archer => blue archer at (4,1), (3,2), (4,2), (5,2), (5,1), (5,0) and (4,0)
  • Red has an archer at (2,0)
  • Blue has a Legion at (3,2)
  • Blue has a Settler at (4,3)
  • Red can move initial archer one down
  • Red cannot move nonexisting unit
  • Red attempting to move archer actually moves the archer (and deletes old unit)
  • Red cannot move Blue's units
  • Red cannot move its own units when it is Blue's turn
  • cannot move unit unto another unit
  • units cannot move over mountain
  • units cannot move over ocean
  • units cannot move unto each other
  • the attacker of a battle always wins

  • After 40 rounds age is 0
  • Winner is null at beginning

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