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DESIGN PATTERNS

Table of Contents

Introduction

Design patterns are recurring solutions to common problems in software design. They help in creating maintainable, scalable, and flexible software. "DesignPatternWizard" exists to provide a hands-on approach to understanding and implementing these patterns. The project uses JavaScript and is designed for developers and software engineering students. This project, called "DesignPattern," is a software application that aims to showcase and implement various design patterns in a practical way. Its main purpose is to serve as a learning resource for developers who want to understand and apply design patterns in their own projects.

Design Patterns

In "DesignPattern," we've implemented various design patterns to demonstrate their use and benefits:

Creational Design Patterns:

Creational design patterns focus on object creation mechanisms, providing flexibility in how objects are instantiated. They abstract the instantiation process, making the system independent of how its objects are created, composed, and represented.

Factory Method Pattern

The Factory Method Pattern defines an interface for creating an object, but it allows subclasses to alter the type of objects that will be created.

Abstract Factory Pattern

The Abstract Factory Pattern provides an interface for creating families of related or dependent objects without specifying their concrete classes.

Singleton Pattern

The Singleton Pattern ensures that a class has only one instance and provides a global point of access to it.

Sructural Design Patterns:

Structural design patterns are concerned with how objects are composed to form larger structures. They focus on the composition of classes or objects to create new structures, often simplifying complex relationships.The project incorporates structural design patterns such as Composite, Decorator, and Bridge.

Decorator Pattern

The Decorator Pattern attaches additional responsibilities to an object dynamically. It provides a flexible alternative to subclassing for extending functionality.

Adapter Pattern

The Adapter Pattern allows the interface of an existing class to be used as another interface. It is often used to make existing classes work with others without modifying their source code.

Facade Pattern

The Facade Pattern provides a simplified interface to a set of interfaces in a subsystem, making it easier to use.

Proxy Pattern

The Proxy Pattern provides a surrogate or placeholder for another object to control access to it.

Bridge Pattern

The Bridge Pattern separates an object’s abstraction from its implementation so that the two can vary independently.

Behavioral Design Patterns:

Behavioral design patterns are concerned with how objects interact and communicate with each other. They define the patterns for objects' interactions and responsibilities.This project incoporates behavioral patterns such as stratergy,observer and command patterns.

Strategy Pattern

The Strategy Pattern allows you to define a family of algorithms, encapsulate each one, and make them interchangeable. It helps in selecting the appropriate algorithm at runtime.

Observer Pattern

The Observer Pattern defines a one-to-many dependency between objects. When one object changes state, all its dependents are notified and updated automatically.

Command Pattern

The Command Pattern encapsulates a request as an object, thereby allowing you to parameterize clients with queues, requests, and operations.

Getting Started

To get started with "DesignPattern," follow the instructions below.

Installation

# Clone the repository
git clone https://github.com/coding-club-gct/design-patterns

# Navigate to the project directory
cd your-project

# Install dependencies
npm install

Configuration

"DesignPatternWizard" does not require specific configuration, but you can explore different design patterns by following the project structure and examples.

Usage

To use "DesignPatternWizard," simply follow the code examples provided in the project. Each design pattern is showcased in dedicated files.

Examples

Real-world examples for each design pattern are provided within the project. You can find code snippets, diagrams, and links to specific files in the respective pattern folders.

Contributing

If you wish to contribute to "DesignPatternWizard," please follow the guidelines in the CONTRIBUTING file. We welcome contributions, bug reports, and feature requests.

License

This project is licensed under the MIT License. You can find the detailed terms in the LICENSE file.

Acknowledgments

We'd like to acknowledge the authors of the various design pattern books and resources that inspired this project.

Contact

For questions or support, you can reach out to the project maintainers at [your@email.com].

References

We utilized various external resources, libraries, and frameworks to develop "DesignPatternWizard." You can find them listed in the project's REFERENCES file.

Changelog

We maintain a changelog to keep track of version history and changes made to the project. You can find it in the CHANGELOG file.

FAQ

If you have questions or encounter issues while using the project, check the FAQ section for answers to common queries.

Support

If you need help with the project or encounter any problems, please reach out to us or open an issue in the project's repository.

Roadmap

Our future plans include adding more design patterns, enhancing the documentation, and creating interactive examples for each pattern. Stay tuned for updates.

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