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fix android oopsie
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dankmeme01 committed Aug 3, 2024
1 parent 52316b4 commit 841163e
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4 changes: 3 additions & 1 deletion CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -61,7 +61,9 @@ endif()

# silly thing
if (ANDROID)
target_compile_options(${PROJECT_NAME} PRIVATE "-march=armv8-a+crc")
if (${GEODE_TARGET_PLATFORM} STREQUAL "Android64")
target_compile_options(${PROJECT_NAME} PRIVATE "-march=armv8-a+crc")
endif()
endif()

if (BLAZE_USE_TRACY)
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2 changes: 1 addition & 1 deletion README.md
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Expand Up @@ -17,7 +17,7 @@ feats:
* 5-10% faster string creation
* Mod can be safely uninstalled and your savefile will still load

Overall, game launches can be up to 2-2.5x faster, on my machine on average the speed goes up from ~3.85s to ~1.85s (38mb save, i5-13600k, no megahack, with globed asset preloading)
Overall, game launches can be up to 2-2.5x faster, on my machine on average the speed goes up from ~3.85s to ~1.85s (38mb save, i5-13600k, no megahack, with globed asset preloading; without it the increase is *even* bigger)

Note: all those numbers are on Windows. On other operating systems, the performance increase might not be that big.

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