First project using Python API for RenderManProServer.
The aim is to create a believable wall pin geometry and render it with proper shading and lighting.
docs
: the .tex file is a breakdown of the modeling and shading process. In the same folder you can also find the final image produced by the main script.shaders
: contains all the shader for the project.textures
: all the textures for the project.
Tested on: RenderManProServer (python engine 2.7).
-
Dive in the shaders folder and compile using the following commands:
oslc *.osl
: will compile the new generation shaders.shader *.sl
: will compile the old .sl shaders.
-
Open RenderMan visualization program
it
-
Execute the
scene.py
script by typing in the terminal:./scene.py
: it executes the python scripts and produces the RIB filerender scene.rib
: it will send and start rendering the image in the previously openedit
program.