#Flixel for Monkey
This is a port of flixel to the Monkey language. The port is translated from flixel v2.55 written by Adam 'Atomic' Saltsman.
###Requirements
Monkey v60 or higher
###Supported targets
HTML5, Flash, Android, iOS, XNA, GLFW, PSM, Win8, WP8
###Install
-
For users with git installed:
- Go to the Monkey modules directory
- Do
git clone git@github.com:devolonter/flixel-monkey.git flixel
- Optionally. Do
git submodule update --init
to get bananas
-
For users without git:
- Download archive flixel-monkey-lastest-stable.zip or flixel-monkey-lastest-stable-full.zip (with bananas) from downloads section
- Extract archive into the Monkey modules directory
###Upgrade to new version
-
For users with git installed:
git pull
- Optionally. Do
git submodule update
to update bananas
-
For users without git:
- Download the latest version of the library from downloads directory
- Replace flixel module content by archive data
###Naming conventions
- All-caps case (eg: 'ALLCAPS' ): Constants
- Pascal case (eg: 'PascalCase' ): Globals, functions, class, methods, properties
- Camel case (eg: 'camelCase' ): Fields, locals and function parameters
###Notes
- FlxSave currently is not ported
- Debugger is absent
- To build Windows Phone applications you must add a reference to Microsoft.Phone to the project
###Demo
- Mode Game
- Invaders Game
- Split Screen
- Path Finding
- Replay
- Collisions
- Tilemap
- Particles
- Resolution policies
- Tweening
- Platformer
###QuickStart
Import flixel
#REFLECTION_FILTER+="${MODPATH}*"
Function Main()
New HelloWorld()
Return 0
End Function
'Main class of the game
Class HelloWorld Extends FlxGame
Method New()
Super.New(640, 480, GetClass("HelloWorldState"))
End Method
'Optional
Method OnContentInit:Void()
#Rem
Register here all your assets, to use within application
Example:
FlxAssetsManager.AddImage("ball", "graphics/ball.png")
Now you can load an image in the game this way:
Local sprite:FlxSprite = New FlxSprite(0, 0, "ball")
#End
End Method
End Class
'Main game state
Class HelloWorldState Extends FlxState
Method Create:Void()
Local helloWorld:FlxText = New FlxText(10, 10, 620, "Hello World!")
helloWorld.SetFormat(FlxText.SYSTEM_FONT, 16, FlxG.WHITE, FlxText.ALIGN_CENTER)
Add(helloWorld)
End Method
Method Update:Void()
'put your game logic here
Super.Update()
'... or here
End Method
End Class
See more examples in the bananas folder.