2D player can move on the level and pick up items from the ground to the inventory. Various item types/functionalities are supported, such as pickupable, equipable, stackable, and consumable. Player attributes are updated accordingly when item is equipped or consumed. Inventory grid screen is dynamically adjusted based on if a row is needed or not.
Art Assets:
https://opengameart.org/content/8-directional-character-template
https://opengameart.org/content/basic-map-32x32-by-silver-iv
https://opengameart.org/content/flare-compatible-ish-item-icons
https://opengameart.org/content/flare-item-variation-60x60-only