This module allows Tabletop Club to perform specific tasks that are not possible with the vanilla Godot.
Right now, this module only does two things:
-
It allows for the importing of specific resources from anywhere in the file system at runtime!
-
It allows for warnings and errors to be caught in GDScript.
If you have the Godot source code, you can place this module into the modules/
folder, and
compile Godot
as you normally would.
NOTE: If you are building Godot with the tools=no
flag, the build will
fail due to the editor's importing code not being linked into the executable.
To fix this, you can either use my fork and
the latest tabletop-*
branch, or you can have a look at
this commit
to see how to fix it directly.