Swing game in which you play with a clown trying to catch as many as possible 3 consecutive plates of the same color on the same stick regardless of their shape till the time ends.
- Singleton
- Abstract Factory
- Object Pool
- Iterator
- Dynamic Linkage
- Snapshot (Not completed)
- State
- Strategy
- Flyweight
- Observer
- The score increases by 10 points for every plate which makes it 30 point total for each collection.
- The score decreases by 10 points for each plate the user drops in condition that the score never gets below zero.
- Game overs if the timer reaches zero or the plates on either of the sticks reach the maximum height.
- Design Description
- Class Diagram
- Sequence Diagram
- Further details about usage of each design pattern with UML diagrams