Please following the following steps to get meshmaker
working.
If you have Homebrew installed:
brew install cmake
With Anaconda:
First ensure you have an environment available:
conda create -n meshmaker
conda activate meshmaker
then:
conda install cmake
Without Homebrew and Anaconda, download and install CMake from the CMake website.
With Homebrew:
brew install vtk
With Anaconda:
conda install vtk
conda install tbb tbb-devel
Without Homebrew or Anaconda, download and build from source.
Clone meshmaker
and enter meshmaker
directory:
user@mac ~ $ git clone https://github.com/emdb-empiar/meshmaker.git
Cloning into 'meshmaker'...
remote: Counting objects: 9, done.
remote: Compressing objects: 100% (9/9), done.
remote: Total 9 (delta 1), reused 5 (delta 0), pack-reused 0
Unpacking objects: 100% (9/9), done.
user@mac ~ $ cd meshmaker
user@mac ~ $ mkdir build
user@mac ~ $ cd build
user@mac ~ $ cmake ..
-- The C compiler identification is AppleClang 8.1.0.8020042
-- The CXX compiler identification is AppleClang 8.1.0.8020042
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc
-- Check for working C compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/cc -- works
-- Detecting C compiler ABI info
-- Detecting C compiler ABI info - done
-- Detecting C compile features
-- Detecting C compile features - done
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++
-- Check for working CXX compiler: /Applications/Xcode.app/Contents/Developer/Toolchains/XcodeDefault.xctoolchain/usr/bin/c++ -- works
-- Detecting CXX compiler ABI info
-- Detecting CXX compiler ABI info - done
-- Detecting CXX compile features
-- Detecting CXX compile features - done
-- Configuring done
-- Generating done
-- Build files have been written to: /Users/pkorir/Downloads/meshmaker/build
user@mac ~ $ make
Scanning dependencies of target meshmaker
[ 50%] Building CXX object CMakeFiles/meshmaker.dir/meshmaker.cpp.o
[100%] Linking CXX executable meshmaker.app/Contents/MacOS/meshmaker
[100%] Built target meshmaker
The executable for MacOSX is in the meshmaker.app/Contents/MacOS/ folder. You can use it directly like so:
user@mac ~ $ meshmaker.app/Contents/MacOS/meshmaker -h
usage: meshmaker [options] file.map
Generate a mesh from the MAP/MRC file using the specified options
Options:
-c/--clevel <float>
the contour level at which to build the surface [default: 0.0]
-o/--output <str>
the prefix of the output file to be combined with the extension (see below) [default: out]
-S/--stl output in STL format
-V/--vtk output in VTK format
-X/--vtp output in VTP format [default]
-D/--decimate perform progressive decimation to eliminate superfluous polygons [default: false]
-s/--smooth smooth the generated surface [default: false]
-i/--smooth-iter <int>
number of iterations for smoothing (only applies if -s/--smooth is specified[default: 20]
-t/--target-reduction <float>
set the target reduction in the number of polygon in interval (0, 1) [default: 0.9]
-A/--ascii save data as ASCII as opposed to BINARY [default: false]
-U/--uint64 save VTP headers using UInt64 as opposed to UInt32 [default: false]
-I/--int32 use Int32 for vtkIdType instead of Int64 [default: false]
-h/--help show this help
-v/--verbose verbose output
Abort trap: 6
make install
To specify a custom install prefix run
user@mac ~ $ ccmake ..
and modify the CMAKE_INSTALL_PREFIX
variable.