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RELEASE 1.1.0
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This update adds in "real time" map modifications with no change
to the map library itself. Each map now has a prefixed 2-digit number
that corresponds to each modification done on the map. The modifications
include:

    Map rotation
    Map flipping

So, while the true number of maps hasn't changed, they are flipped
and rotated when loaded, increasing the puzzle variations from
~50,000 to nearly 400,000.

The save files have been updated to track the currently open map
with the modifications done.
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halfburnttoast committed May 24, 2023
1 parent b36bb53 commit 2abaa08
Showing 1 changed file with 3 additions and 3 deletions.
6 changes: 3 additions & 3 deletions dungeon_cross.py
Original file line number Diff line number Diff line change
Expand Up @@ -43,8 +43,8 @@
from debug_timer import debug_timer
from mouse_action_enum import MouseAction

VERSION = "v1.1.0-b.2"
G_LOG_LEVEL = logging.DEBUG
VERSION = "v1.1.0"
G_LOG_LEVEL = logging.INFO
TILE_SIZE = 90
G_RESOLUTION = (TILE_SIZE * 9, TILE_SIZE * 9)
TARGET_FPS = 60
Expand Down Expand Up @@ -840,7 +840,7 @@ def main():

# create game and load levels
game = DungeonCross(screen, sound)
game.load_puzzle_book('debug_puzzles.json.gz')
game.load_puzzle_book('puzzles.json.gz')
game.load_save()
game_run = True

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