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hlembeck/README.md
  • 👋 Hi, I’m @hlembeck
  • 👀 I’m interested in programming, algorithms, and algebra.
  • 🌱 I’m recently studied C, networking, NodeJS, and ReactJS. Now, I'm learning 3D rendering with DirectX 12, a topic that I've been interested in for quite some time. Currently, I'm writing a program to simulate celestial mechanics, that allows the player to zoom in and out of celestial bodies to extreme degrees.
  • 💞️ I’m looking to collaborate on anything I can!
  • 📫 How to reach me: Email: hele2087@colorado.edu

Popular repositories Loading

  1. hlembeck hlembeck Public

    Config files for my GitHub profile.

  2. DirectXTK DirectXTK Public

    Forked from microsoft/DirectXTK

    The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++

    C++

  3. RenderToTexture-DX12 RenderToTexture-DX12 Public

    Trying to render to a texture and use it as an SRV

    C

  4. D3D12-TESTING-BASE D3D12-TESTING-BASE Public

    For testing DX12 features.

    C

  5. DX12-Renderer DX12-Renderer Public

    C

  6. CascadedShadowMap CascadedShadowMap Public

    Originally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that…

    C++