- 👋 Hi, I’m @hlembeck
- 👀 I’m interested in programming, algorithms, and algebra.
- 🌱 I’m recently studied C, networking, NodeJS, and ReactJS. Now, I'm learning 3D rendering with DirectX 12, a topic that I've been interested in for quite some time. Currently, I'm writing a program to simulate celestial mechanics, that allows the player to zoom in and out of celestial bodies to extreme degrees.
- 💞️ I’m looking to collaborate on anything I can!
- 📫 How to reach me: Email: hele2087@colorado.edu
Popular repositories Loading
-
-
DirectXTK
DirectXTK PublicForked from microsoft/DirectXTK
The DirectX Tool Kit (aka DirectXTK) is a collection of helper classes for writing DirectX 11.x code in C++
C++
-
RenderToTexture-DX12
RenderToTexture-DX12 PublicTrying to render to a texture and use it as an SRV
C
-
-
-
CascadedShadowMap
CascadedShadowMap PublicOriginally created to learn DX12 by making a cascaded shadow map (multiple shadow maps that cover the view frustum, to increase precision) and testing on many instanced cubes. Is now a project that…
C++
Something went wrong, please refresh the page to try again.
If the problem persists, check the GitHub status page or contact support.
If the problem persists, check the GitHub status page or contact support.