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R3nzSkin

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Building

  1. Clone the source with git clone --recursive https://github.com/hydy100/R3nzSkin.git

    • If you don't modify this source code, compiling and using it on Chinese servers will definitely result in a ban. The functionality is fine, but if you know how to modify it, you can make it as safe as the version I released.
  2. Build in Visual Studio 2019/2022 with configuration "Your Region - x64"

    Quick tip: RiotServers uses SetWindowsHookEx for injection. That's all there is to it, so please don't ask me about it anymore.

Usage

  1. Compile source or download a compiled version.
  2. Then check: Instructions for use ,I've written the detailed instructions inside.

About the project

  • I include some explanations for each release in the description of Releases.
  • I've hardly posted this project on any other platform, so if you share it, please help solve some issues rather than redirecting everything to me. Alternatively, provide R3nzSkin so they can submit issues there.
  • There is no paid version or any other versions, and there is no requirement to join any groups. I've released all the files, I just left a contact method.
  • The project is currently purely non-profit, just like the original R3nzSkin.
  • There are some issues I can't solve very well, so I welcome anyone with the ability to help resolve them, if you're willing.

Further optimizations

If your CPU supports AVX / AVX2 / AVX-512 instruction set, you can enable it in project settings. This should result in more performant code, optimized for your CPU. Currently SSE2 instructions are selected in project settings.

Credits

This program is an improved and updated version of the R3nzTheCodeGOD/R3nzSkin project.

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Skin changer for League of Legends (LOL)

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  • C++ 79.7%
  • Assembly 20.3%