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# Visual Studio generated .editorconfig file with C++ settings. | ||
root = true | ||
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[*.{c++,cc,cpp,cppm,cxx,h,h++,hh,hpp,hxx,inl,ipp,ixx,tlh,tli}] | ||
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# Visual C++ Code Style settings | ||
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cpp_generate_documentation_comments = xml | ||
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# Visual C++ Formatting settings | ||
indent_style = space | ||
indent_size = 4 | ||
end_of_line = crlf | ||
charset = utf-8 | ||
trim_trailing_whitespace = true | ||
insert_final_newline = true | ||
cpp_indent_braces = false | ||
cpp_indent_multi_line_relative_to = statement_begin | ||
cpp_indent_within_parentheses = align_to_parenthesis | ||
cpp_indent_preserve_within_parentheses = true | ||
cpp_indent_case_contents = true | ||
cpp_indent_case_labels = true | ||
cpp_indent_case_contents_when_block = false | ||
cpp_indent_lambda_braces_when_parameter = true | ||
cpp_indent_goto_labels = one_left | ||
cpp_indent_preprocessor = leftmost_column | ||
cpp_indent_access_specifiers = false | ||
cpp_indent_namespace_contents = true | ||
cpp_indent_preserve_comments = false | ||
cpp_new_line_before_open_brace_namespace = new_line | ||
cpp_new_line_before_open_brace_type = new_line | ||
cpp_new_line_before_open_brace_function = new_line | ||
cpp_new_line_before_open_brace_block = new_line | ||
cpp_new_line_before_open_brace_lambda = new_line | ||
cpp_new_line_scope_braces_on_separate_lines = true | ||
cpp_new_line_close_brace_same_line_empty_type = false | ||
cpp_new_line_close_brace_same_line_empty_function = false | ||
cpp_new_line_before_catch = true | ||
cpp_new_line_before_else = true | ||
cpp_new_line_before_while_in_do_while = true | ||
cpp_space_before_function_open_parenthesis = remove | ||
cpp_space_within_parameter_list_parentheses = false | ||
cpp_space_between_empty_parameter_list_parentheses = false | ||
cpp_space_after_keywords_in_control_flow_statements = true | ||
cpp_space_within_control_flow_statement_parentheses = false | ||
cpp_space_before_lambda_open_parenthesis = false | ||
cpp_space_within_cast_parentheses = false | ||
cpp_space_after_cast_close_parenthesis = false | ||
cpp_space_within_expression_parentheses = false | ||
cpp_space_before_block_open_brace = true | ||
cpp_space_between_empty_braces = false | ||
cpp_space_before_initializer_list_open_brace = false | ||
cpp_space_within_initializer_list_braces = true | ||
cpp_space_preserve_in_initializer_list = true | ||
cpp_space_before_open_square_bracket = false | ||
cpp_space_within_square_brackets = false | ||
cpp_space_before_empty_square_brackets = false | ||
cpp_space_between_empty_square_brackets = false | ||
cpp_space_group_square_brackets = true | ||
cpp_space_within_lambda_brackets = false | ||
cpp_space_between_empty_lambda_brackets = false | ||
cpp_space_before_comma = false | ||
cpp_space_after_comma = true | ||
cpp_space_remove_around_member_operators = true | ||
cpp_space_before_inheritance_colon = true | ||
cpp_space_before_constructor_colon = true | ||
cpp_space_remove_before_semicolon = true | ||
cpp_space_after_semicolon = true | ||
cpp_space_remove_around_unary_operator = true | ||
cpp_space_around_binary_operator = insert | ||
cpp_space_around_assignment_operator = insert | ||
cpp_space_pointer_reference_alignment = left | ||
cpp_space_around_ternary_operator = insert | ||
cpp_use_unreal_engine_macro_formatting = true | ||
cpp_wrap_preserve_blocks = never | ||
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# Visual C++ Inlcude Cleanup settings | ||
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cpp_include_cleanup_add_missing_error_tag_type = suggestion | ||
cpp_include_cleanup_remove_unused_error_tag_type = dimmed | ||
cpp_include_cleanup_optimize_unused_error_tag_type = suggestion | ||
cpp_include_cleanup_sort_after_edits = false | ||
cpp_sort_includes_error_tag_type = none | ||
cpp_sort_includes_priority_case_sensitive = false | ||
cpp_sort_includes_priority_style = quoted | ||
cpp_includes_style = default | ||
cpp_includes_use_forward_slash = true |
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cmake_minimum_required(VERSION 3.20) | ||
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ADD_DEFINITIONS(-DUNICODE) | ||
ADD_DEFINITIONS(-D_UNICODE) | ||
ADD_DEFINITIONS(-D_USRDLL) | ||
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list(PREPEND CMAKE_MODULE_PATH ${CMAKE_CURRENT_SOURCE_DIR}/cmake) | ||
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set(CMAKE_CXX_STANDARD 17) # CXX17 for `filesystem` | ||
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project(Windows-Game-Patches CXX) | ||
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include_directories( | ||
"${CMAKE_SOURCE_DIR}/include" | ||
"${CMAKE_SOURCE_DIR}/external/inipp" | ||
) | ||
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add_subdirectory(source/ACMirage.NoTAA) | ||
add_subdirectory(source/ACUnity.Patches) | ||
add_subdirectory(source/APT2.Patches) | ||
# TODO: 32 bit project | ||
# add_subdirectory(source/BF3.Patches) | ||
add_subdirectory(source/BFV.NoTAA) | ||
add_subdirectory(source/BrightMemoryInfinite.NoTAA) | ||
add_subdirectory(source/Control.Patches) | ||
add_subdirectory(source/DeadSpace.NoTAA) | ||
add_subdirectory(source/DeathStranding.Fix) | ||
add_subdirectory(source/EldenRing.NoTAA) | ||
add_subdirectory(source/GotG.NoTAA) | ||
add_subdirectory(source/GoW.NoTAA) | ||
add_subdirectory(source/Hitman3.NoTAA) | ||
add_subdirectory(source/LiesOfP.NoTAA) | ||
add_subdirectory(source/NierReplicant.Fix) | ||
add_subdirectory(source/PlanetOfLana.NoTAA) | ||
# TODO: Figure out linking or ditch scriptHook | ||
# add_subdirectory(source/RDR3.Patches) | ||
add_subdirectory(source/RE4.Sharpness) | ||
add_subdirectory(source/RE8.NoTAA) | ||
add_subdirectory(source/Remnant2.NoTAA) | ||
add_subdirectory(source/SpiderMan.MilesMorales.Patches) | ||
add_subdirectory(source/T1X.DebugFeatures) | ||
add_subdirectory(source/Uncharted4TLL.NoTAA) | ||
add_subdirectory(source/WoLong.Fix) |
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