- Flutter: 1.20.0
- Dart: 2.12.0
- iOS: 13
- Android: 5 (SDK 21)
Add the plugin package to the pubspec.yaml
file in your project:
dependencies:
photo_editor_sdk: ^3.2.0
Install the new dependency:
flutter pub get
-
Add the IMG.LY repository and plugin by opening the
android/build.gradle
file (notandroid/app/build.gradle
) and changing the following block:buildscript { - ext.kotlin_version = '1.3.50' + ext.kotlin_version = '1.7.21' repositories { ... mavenCentral() + maven { url "https://artifactory.img.ly/artifactory/imgly" } ... } dependencies { ... + classpath 'com.google.devtools.ksp:com.google.devtools.ksp.gradle.plugin:1.7.21-1.0.8' // Depending on your `kotlin_version` version. + classpath 'ly.img.android.sdk:plugin:10.9.0' ... } }
The KSP version depends on the Kotlin version that you are using. In order to find the correct version, please visit the official KSP release page.
In order to update PhotoEditor SDK for Android replace the version string
10.9.0
with a newer release. -
Still in the
android/build.gradle
file (notandroid/app/build.gradle
), add these lines at the bottom:allprojects { repositories { maven { url 'https://artifactory.img.ly/artifactory/imgly' } } }
-
In the
android/app/build.gradle
file (notandroid/build.gradle
) you will need to modify theminSdkVersion
to at least21
depending on the version of Flutter that you are using. We also recommend to update thebuildToolsVersion
to34.0.0
as well as thecompileSdkVersion
to34
:android { - compileSdkVersion flutter.compileSdkVersion + compileSdkVersion 34 + buildToolsVersion "34.0.0" ... defaultConfig { ... - minSdkVersion flutter.minSdkVersion + minSdkVersion 21 ... } ... }
Depending on your stable Flutter SDK version (<=
2.5.0
), yourandroid/app/build.gradle
file might look a bit different. In this case, please modify it in the following way:android { - compileSdkVersion 30 + compileSdkVersion 34 + buildToolsVersion "34.0.0" ... defaultConfig { ... - minSdkVersion 16 + minSdkVersion 21 ... } ... }
-
In the same file, configure PhotoEditor SDK for Android by adding the following lines under
apply plugin: "com.android.application"
:apply plugin: 'ly.img.android.sdk' apply plugin: 'kotlin-android' // Comment out the modules you don't need, to save size. IMGLY.configure { modules { include 'ui:text' include 'ui:focus' include 'ui:frame' include 'ui:brush' include 'ui:filter' include 'ui:sticker' include 'ui:overlay' include 'ui:transform' include 'ui:adjustment' include 'ui:text-design' // This module is big, remove the serializer if you don't need that feature. include 'backend:serializer' // Remove the asset packs you don't need, these are also big in size. include 'assets:font-basic' include 'assets:frame-basic' include 'assets:filter-basic' include 'assets:overlay-basic' include 'assets:sticker-shapes' include 'assets:sticker-emoticons' include 'backend:sticker-smart' include 'backend:background-removal' } }
Import the packages in your main.dart
:
import 'package:photo_editor_sdk/photo_editor_sdk.dart';
import 'package:imgly_sdk/imgly_sdk.dart';
Each platform requires a separate license file. Unlock PhotoEditor SDK with a single line of code for both platforms via platform-specific file extensions.
Rename your license files:
- Android license:
pesdk_license.android
- iOS license:
pesdk_license.ios
The licenses should be located on a project level. We recommend putting them into the {PROJECT_ROOT}/assets/
folder.
Pass the relative file path (based on the project root) without the extension to the unlockWithLicense
function to unlock both iOS and Android:
PESDK.unlockWithLicense("assets/pesdk_license");
Open the editor with an image:
PESDK.openEditor(image: "assets/image.jpg");
Please see the API documentation for more details and additional customization and configuration options.
Please see our example project which demonstrates how to use the Flutter plugin for PhotoEditor SDK.
Make sure you have a commercial license for PhotoEditor SDK before releasing your app. A commercial license is required for any app or service that has any form of monetization: This includes free apps with in-app purchases or ad supported applications. Please contact us if you want to purchase the commercial license.
Use our service desk for bug reports or support requests. To request a commercial license, please use the license request form on our website.